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path: root/Source/WebInspectorUI/UserInterface/Views/BezierEditor.js
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diff --git a/Source/WebInspectorUI/UserInterface/Views/BezierEditor.js b/Source/WebInspectorUI/UserInterface/Views/BezierEditor.js
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+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+WebInspector.BezierEditor = class BezierEditor extends WebInspector.Object
+{
+ constructor()
+ {
+ super();
+
+ this._element = document.createElement("div");
+ this._element.classList.add("bezier-editor");
+
+ var editorWidth = 184;
+ var editorHeight = 200;
+ this._padding = 25;
+ this._controlHandleRadius = 7;
+ this._bezierWidth = editorWidth - (this._controlHandleRadius * 2);
+ this._bezierHeight = editorHeight - (this._controlHandleRadius * 2) - (this._padding * 2);
+
+ this._bezierPreviewContainer = this._element.createChild("div", "bezier-preview");
+ this._bezierPreviewContainer.title = WebInspector.UIString("Restart animation");
+ this._bezierPreviewContainer.addEventListener("mousedown", this._resetPreviewAnimation.bind(this));
+
+ this._bezierPreview = this._bezierPreviewContainer.createChild("div");
+
+ this._bezierPreviewTiming = this._element.createChild("div", "bezier-preview-timing");
+
+ this._bezierContainer = this._element.appendChild(createSVGElement("svg"));
+ this._bezierContainer.setAttribute("width", editorWidth);
+ this._bezierContainer.setAttribute("height", editorHeight);
+ this._bezierContainer.classList.add("bezier-container");
+
+ let svgGroup = this._bezierContainer.appendChild(createSVGElement("g"));
+ svgGroup.setAttribute("transform", "translate(0, " + this._padding + ")");
+
+ let linearCurve = svgGroup.appendChild(createSVGElement("line"));
+ linearCurve.classList.add("linear-curve");
+ linearCurve.setAttribute("x1", this._controlHandleRadius);
+ linearCurve.setAttribute("y1", this._bezierHeight + this._controlHandleRadius);
+ linearCurve.setAttribute("x2", this._bezierWidth + this._controlHandleRadius);
+ linearCurve.setAttribute("y2", this._controlHandleRadius);
+
+ this._bezierCurve = svgGroup.appendChild(createSVGElement("path"));
+ this._bezierCurve.classList.add("bezier-curve");
+
+ function createControl(x1, y1)
+ {
+ x1 += this._controlHandleRadius;
+ y1 += this._controlHandleRadius;
+
+ let line = svgGroup.appendChild(createSVGElement("line"));
+ line.classList.add("control-line");
+ line.setAttribute("x1", x1);
+ line.setAttribute("y1", y1);
+ line.setAttribute("x2", x1);
+ line.setAttribute("y2", y1);
+
+ let handle = svgGroup.appendChild(createSVGElement("circle"));
+ handle.classList.add("control-handle");
+
+ return {point: null, line, handle};
+ }
+
+ this._inControl = createControl.call(this, 0, this._bezierHeight);
+ this._outControl = createControl.call(this, this._bezierWidth, 0);
+
+ this._numberInputContainer = this._element.createChild("div", "number-input-container");
+
+ function createBezierInput(id, {min, max} = {})
+ {
+ let key = "_bezier" + id + "Input";
+ this[key] = this._numberInputContainer.createChild("input");
+ this[key].type = "number";
+ this[key].step = 0.01;
+
+ if (!isNaN(min))
+ this[key].min = min;
+
+ if (!isNaN(max))
+ this[key].max = max;
+
+ this[key].addEventListener("input", this.debounce(250)._handleNumberInputInput);
+ this[key].addEventListener("keydown", this._handleNumberInputKeydown.bind(this));
+ }
+
+ createBezierInput.call(this, "InX", {min: 0, max: 1});
+ createBezierInput.call(this, "InY");
+ createBezierInput.call(this, "OutX", {min: 0, max: 1});
+ createBezierInput.call(this, "OutY");
+
+ this._selectedControl = null;
+ this._mouseDownPosition = null;
+ this._bezierContainer.addEventListener("mousedown", this);
+
+ WebInspector.addWindowKeydownListener(this);
+ }
+
+ // Public
+
+ get element()
+ {
+ return this._element;
+ }
+
+ set bezier(bezier)
+ {
+ if (!bezier)
+ return;
+
+ var isCubicBezier = bezier instanceof WebInspector.CubicBezier;
+ console.assert(isCubicBezier);
+ if (!isCubicBezier)
+ return;
+
+ this._bezier = bezier;
+ this._updateBezierPreview();
+ }
+
+ get bezier()
+ {
+ return this._bezier;
+ }
+
+ removeListeners()
+ {
+ WebInspector.removeWindowKeydownListener(this);
+ }
+
+ // Protected
+
+ handleEvent(event)
+ {
+ switch (event.type) {
+ case "mousedown":
+ this._handleMousedown(event);
+ break;
+ case "mousemove":
+ this._handleMousemove(event);
+ break;
+ case "mouseup":
+ this._handleMouseup(event);
+ break;
+ }
+ }
+
+ handleKeydownEvent(event)
+ {
+ if (!this._selectedControl || !this._element.parentNode)
+ return false;
+
+ let horizontal = 0;
+ let vertical = 0;
+ switch (event.keyCode) {
+ case WebInspector.KeyboardShortcut.Key.Up.keyCode:
+ vertical = -1;
+ break;
+ case WebInspector.KeyboardShortcut.Key.Right.keyCode:
+ horizontal = 1;
+ break;
+ case WebInspector.KeyboardShortcut.Key.Down.keyCode:
+ vertical = 1;
+ break;
+ case WebInspector.KeyboardShortcut.Key.Left.keyCode:
+ horizontal = -1;
+ break;
+ default:
+ return false;
+ }
+
+ if (event.shiftKey) {
+ horizontal *= 10;
+ vertical *= 10;
+ }
+
+ vertical *= this._bezierWidth / 100;
+ horizontal *= this._bezierHeight / 100;
+
+ this._selectedControl.point.x = Number.constrain(this._selectedControl.point.x + horizontal, 0, this._bezierWidth);
+ this._selectedControl.point.y += vertical;
+ this._updateControl(this._selectedControl);
+ this._updateValue();
+
+ return true;
+ }
+
+ // Private
+
+ _handleMousedown(event)
+ {
+ if (event.button !== 0)
+ return;
+
+ window.addEventListener("mousemove", this, true);
+ window.addEventListener("mouseup", this, true);
+
+ this._bezierPreviewContainer.classList.remove("animate");
+ this._bezierPreviewTiming.classList.remove("animate");
+
+ this._updateControlPointsForMouseEvent(event, true);
+ }
+
+ _handleMousemove(event)
+ {
+ this._updateControlPointsForMouseEvent(event);
+ }
+
+ _handleMouseup(event)
+ {
+ this._selectedControl.handle.classList.remove("selected");
+ this._mouseDownPosition = null;
+ this._triggerPreviewAnimation();
+
+ window.removeEventListener("mousemove", this, true);
+ window.removeEventListener("mouseup", this, true);
+ }
+
+ _updateControlPointsForMouseEvent(event, calculateSelectedControlPoint)
+ {
+ var point = WebInspector.Point.fromEventInElement(event, this._bezierContainer);
+ point.x = Number.constrain(point.x - this._controlHandleRadius, 0, this._bezierWidth);
+ point.y -= this._controlHandleRadius + this._padding;
+
+ if (calculateSelectedControlPoint) {
+ this._mouseDownPosition = point;
+
+ if (this._inControl.point.distance(point) < this._outControl.point.distance(point))
+ this._selectedControl = this._inControl;
+ else
+ this._selectedControl = this._outControl;
+ }
+
+ if (event.shiftKey && this._mouseDownPosition) {
+ if (Math.abs(this._mouseDownPosition.x - point.x) > Math.abs(this._mouseDownPosition.y - point.y))
+ point.y = this._mouseDownPosition.y;
+ else
+ point.x = this._mouseDownPosition.x;
+ }
+
+ this._selectedControl.point = point;
+ this._selectedControl.handle.classList.add("selected");
+ this._updateValue();
+ }
+
+ _updateValue()
+ {
+ function round(num)
+ {
+ return Math.round(num * 100) / 100;
+ }
+
+ var inValueX = round(this._inControl.point.x / this._bezierWidth);
+ var inValueY = round(1 - (this._inControl.point.y / this._bezierHeight));
+
+ var outValueX = round(this._outControl.point.x / this._bezierWidth);
+ var outValueY = round(1 - (this._outControl.point.y / this._bezierHeight));
+
+ this._bezier = new WebInspector.CubicBezier(inValueX, inValueY, outValueX, outValueY);
+ this._updateBezier();
+
+ this.dispatchEventToListeners(WebInspector.BezierEditor.Event.BezierChanged, {bezier: this._bezier});
+ }
+
+ _updateBezier()
+ {
+ var r = this._controlHandleRadius;
+ var inControlX = this._inControl.point.x + r;
+ var inControlY = this._inControl.point.y + r;
+ var outControlX = this._outControl.point.x + r;
+ var outControlY = this._outControl.point.y + r;
+ var path = `M ${r} ${this._bezierHeight + r} C ${inControlX} ${inControlY} ${outControlX} ${outControlY} ${this._bezierWidth + r} ${r}`;
+ this._bezierCurve.setAttribute("d", path);
+ this._updateControl(this._inControl);
+ this._updateControl(this._outControl);
+
+ this._bezierInXInput.value = this._bezier.inPoint.x;
+ this._bezierInYInput.value = this._bezier.inPoint.y;
+ this._bezierOutXInput.value = this._bezier.outPoint.x;
+ this._bezierOutYInput.value = this._bezier.outPoint.y;
+ }
+
+ _updateControl(control)
+ {
+ control.handle.setAttribute("cx", control.point.x + this._controlHandleRadius);
+ control.handle.setAttribute("cy", control.point.y + this._controlHandleRadius);
+
+ control.line.setAttribute("x2", control.point.x + this._controlHandleRadius);
+ control.line.setAttribute("y2", control.point.y + this._controlHandleRadius);
+ }
+
+ _updateBezierPreview()
+ {
+ this._inControl.point = new WebInspector.Point(this._bezier.inPoint.x * this._bezierWidth, (1 - this._bezier.inPoint.y) * this._bezierHeight);
+ this._outControl.point = new WebInspector.Point(this._bezier.outPoint.x * this._bezierWidth, (1 - this._bezier.outPoint.y) * this._bezierHeight);
+
+ this._updateBezier();
+ this._triggerPreviewAnimation();
+ }
+
+ _triggerPreviewAnimation()
+ {
+ this._bezierPreview.style.animationTimingFunction = this._bezier.toString();
+ this._bezierPreviewContainer.classList.add("animate");
+ this._bezierPreviewTiming.classList.add("animate");
+ }
+
+ _resetPreviewAnimation()
+ {
+ var parent = this._bezierPreview.parentNode;
+ parent.removeChild(this._bezierPreview);
+ parent.appendChild(this._bezierPreview);
+
+ this._element.removeChild(this._bezierPreviewTiming);
+ this._element.appendChild(this._bezierPreviewTiming);
+ }
+
+ _handleNumberInputInput(event)
+ {
+ this._changeBezierForInput(event.target, event.target.value);
+ }
+
+ _handleNumberInputKeydown(event)
+ {
+ let shift = 0;
+ if (event.keyIdentifier === "Up")
+ shift = 0.01;
+ else if (event.keyIdentifier === "Down")
+ shift = -0.01;
+
+ if (!shift)
+ return;
+
+ if (event.shiftKey)
+ shift *= 10;
+
+ event.preventDefault();
+ this._changeBezierForInput(event.target, parseFloat(event.target.value) + shift);
+ }
+
+ _changeBezierForInput(target, value)
+ {
+ value = Math.round(value * 100) / 100;
+
+ switch (target) {
+ case this._bezierInXInput:
+ this._bezier.inPoint.x = Number.constrain(value, 0, 1);
+ break;
+ case this._bezierInYInput:
+ this._bezier.inPoint.y = value;
+ break;
+ case this._bezierOutXInput:
+ this._bezier.outPoint.x = Number.constrain(value, 0, 1);
+ break;
+ case this._bezierOutYInput:
+ this._bezier.outPoint.y = value;
+ break;
+ default:
+ return;
+ }
+
+ this._updateBezierPreview();
+
+ this.dispatchEventToListeners(WebInspector.BezierEditor.Event.BezierChanged, {bezier: this._bezier});
+ }
+};
+
+WebInspector.BezierEditor.Event = {
+ BezierChanged: "bezier-editor-bezier-changed"
+};