/* * Copyright (C) 2007 Eric Seidel * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2015 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "SVGPathConsumer.h" namespace WebCore { class FloatPoint; class PathTraversalState; class SVGPathTraversalStateBuilder final : public SVGPathConsumer { public: SVGPathTraversalStateBuilder(PathTraversalState&, float desiredLength = 0); unsigned pathSegmentIndex() const { return m_segmentIndex; } float totalLength() const; FloatPoint currentPoint() const; void incrementPathSegmentCount() final { ++m_segmentIndex; } bool continueConsuming() final; private: // Used in UnalteredParsing/NormalizedParsing modes. void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) final; void lineTo(const FloatPoint&, PathCoordinateMode) final; void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) final; void closePath() final; private: // Not used for PathTraversalState. void lineToHorizontal(float, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void lineToVertical(float, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } PathTraversalState& m_traversalState; unsigned m_segmentIndex { 0 }; }; } // namespace WebCore