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author | Yehuda Sadeh <yehuda@hq.newdream.net> | 2012-02-24 17:00:35 -0800 |
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committer | Yehuda Sadeh <yehuda@hq.newdream.net> | 2012-02-24 17:01:32 -0800 |
commit | 266902a993c8548cc3c32f41be6450ecd78c475b (patch) | |
tree | 69c3cdfcd56131ec16f69a6856727afb426c87cf | |
parent | f8f6e4d850ccb1fb4d20641c0e1e7b59c0d93fae (diff) | |
download | ceph-266902a993c8548cc3c32f41be6450ecd78c475b.tar.gz |
rgw: initialize bucket_id in bucket structure
might make valgrind a little bit less noisy.
Signed-off-by: Yehuda Sadeh <yehuda@hq.newdream.net>
-rw-r--r-- | src/rgw/rgw_common.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rgw/rgw_common.h b/src/rgw/rgw_common.h index 733d2da028d..492b1570bee 100644 --- a/src/rgw/rgw_common.h +++ b/src/rgw/rgw_common.h @@ -419,7 +419,7 @@ struct rgw_bucket { std::string marker; uint64_t bucket_id; - rgw_bucket() {} + rgw_bucket() { bucket_id = 0; } rgw_bucket(const char *n) : name(n) { assert(*n == '.'); // only rgw private buckets should be initialized without pool pool = n; |