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authorRonald Oussoren <ronaldoussoren@mac.com>2006-05-14 19:56:34 +0000
committerRonald Oussoren <ronaldoussoren@mac.com>2006-05-14 19:56:34 +0000
commit836b039b7cbcf99dd0864dcdffa30ef66a81d819 (patch)
tree840c0b4da42ed45831769fff68b9040fdf910f87 /Python/ast.c
parent375f06b1755b712dcb1868fb32ee86dd317552f5 (diff)
downloadcpython-git-836b039b7cbcf99dd0864dcdffa30ef66a81d819.tar.gz
Rework the build system for osx applications:
* Don't use xcodebuild for building PythonLauncher, but use a normal unix makefile. This makes it a lot easier to use the same build flags as for the rest of python (e.g. make a universal version of python launcher) * Convert the mac makefile-s to makefile.in-s and use configure to set makefile variables instead of forwarding them as command-line arguments * Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw' * Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow easier modification of the bundle contents later on.
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