/* # vector.h: operations on vectors and points. # # Copyright (C) 1992, 2011 Free Software Foundation, Inc. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # */ #ifndef VECTOR_H #define VECTOR_H #include "types.h" /* Our vectors are represented as displacements along the x and y axes. */ typedef struct { real dx, dy; } vector_type; /* Consider a point as a vector from the origin. */ extern const vector_type make_vector (const real_coordinate_type); /* And a vector as a point, i.e., a displacement from the origin. */ extern const real_coordinate_type vector_to_point (const vector_type); /* Definitions for these common operations can be found in any decent linear algebra book, and most calculus books. */ extern const real magnitude (const vector_type); extern const vector_type normalize (const vector_type); extern const vector_type Vadd (const vector_type, const vector_type); extern const real Vdot (const vector_type, const vector_type); extern const vector_type Vmult_scalar (const vector_type, const real); extern const real Vangle (const vector_type in, const vector_type out); /* These operations could have been named `P..._vector' just as well as V..._point, so we may as well allow both names. */ #define Padd_vector Vadd_point extern const real_coordinate_type Vadd_point (const real_coordinate_type, const vector_type); #define Psubtract_vector Vsubtract_point extern const real_coordinate_type Vsubtract_point (const real_coordinate_type, const vector_type); /* This returns the rounded sum. */ #define IPadd_vector Vadd_int_point extern const coordinate_type Vadd_int_point (const coordinate_type, const vector_type); /* Take the absolute value of both components. */ extern const vector_type Vabs (const vector_type); /* Operations on points with real coordinates. It is not orthogonal, but more convenient, to have the subtraction operator return a vector, and the addition operator return a point. */ extern const vector_type Psubtract (const real_coordinate_type, const real_coordinate_type); /* These are heavily used in spline fitting, so we define them as macros instead of functions. */ #define Padd(rc1, rc2) \ ((real_coordinate_type) { (rc1).x + (rc2).x, (rc1).y + (rc2).y }) #define Pmult_scalar(rc, r) \ ((real_coordinate_type) { (rc).x * (r), (rc).y * (r) }) #if 0 extern const real_coordinate_type Padd (real_coordinate_type, real_coordinate_type); extern const real_coordinate_type Pmult_scalar (real_coordinate_type, real); #endif /* Similarly, for points with integer coordinates; here, a subtraction operator that does return another point is useful. */ extern const vector_type IPsubtract (const coordinate_type, const coordinate_type); extern const coordinate_type IPsubtractP (const coordinate_type, const coordinate_type); extern const coordinate_type IPadd (const coordinate_type, const coordinate_type); extern const coordinate_type IPmult_scalar (const coordinate_type, const int); extern const real_coordinate_type IPmult_real (const coordinate_type, const real); extern const boolean IPequal (const coordinate_type, const coordinate_type); #endif /* not VECTOR_H */