diff options
author | Richard Maw <richard.maw@codethink.co.uk> | 2012-01-17 14:43:55 +0000 |
---|---|---|
committer | Richard Maw <richard.maw@codethink.co.uk> | 2012-01-17 14:43:55 +0000 |
commit | 2de9abc5c9d40b3c716307d67d16146f823fd554 (patch) | |
tree | 6979db67934ddc8b564150b465846a383b428ff8 /gnulib/lib/gl_array_oset.c | |
parent | 33cc1c6fda6e72a7bae1401e9b2cec495a4d3ff1 (diff) | |
download | patch-baserock/bootstrap.tar.gz |
add the output of bootstrapbaserock/bootstrap-pass2baserock/bootstrap
Diffstat (limited to 'gnulib/lib/gl_array_oset.c')
m--------- | gnulib | 0 | ||||
-rw-r--r-- | gnulib/lib/gl_array_oset.c | 357 |
2 files changed, 357 insertions, 0 deletions
diff --git a/gnulib b/gnulib deleted file mode 160000 -Subproject 443bc5ffcf7429e557f4a371b0661abe98ddbc1 diff --git a/gnulib/lib/gl_array_oset.c b/gnulib/lib/gl_array_oset.c new file mode 100644 index 0000000..ca2419c --- /dev/null +++ b/gnulib/lib/gl_array_oset.c @@ -0,0 +1,357 @@ +/* Ordered set data type implemented by an array. + Copyright (C) 2006-2007, 2009-2011 Free Software Foundation, Inc. + Written by Bruno Haible <bruno@clisp.org>, 2006. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. */ + +#include <config.h> + +/* Specification. */ +#include "gl_array_oset.h" + +#include <stdlib.h> + +/* Checked size_t computations. */ +#include "xsize.h" + +/* -------------------------- gl_oset_t Data Type -------------------------- */ + +/* Concrete gl_oset_impl type, valid for this file only. */ +struct gl_oset_impl +{ + struct gl_oset_impl_base base; + /* An array of ALLOCATED elements, of which the first COUNT are used. + 0 <= COUNT <= ALLOCATED. */ + const void **elements; + size_t count; + size_t allocated; +}; + +static gl_oset_t +gl_array_nx_create_empty (gl_oset_implementation_t implementation, + gl_setelement_compar_fn compar_fn, + gl_setelement_dispose_fn dispose_fn) +{ + struct gl_oset_impl *set = + (struct gl_oset_impl *) malloc (sizeof (struct gl_oset_impl)); + + if (set == NULL) + return NULL; + + set->base.vtable = implementation; + set->base.compar_fn = compar_fn; + set->base.dispose_fn = dispose_fn; + set->elements = NULL; + set->count = 0; + set->allocated = 0; + + return set; +} + +static size_t +gl_array_size (gl_oset_t set) +{ + return set->count; +} + +static size_t +gl_array_indexof (gl_oset_t set, const void *elt) +{ + size_t count = set->count; + + if (count > 0) + { + gl_setelement_compar_fn compar = set->base.compar_fn; + size_t low = 0; + size_t high = count; + + /* At each loop iteration, low < high; for indices < low the values + are smaller than ELT; for indices >= high the values are greater + than ELT. So, if the element occurs in the list, it is at + low <= position < high. */ + do + { + size_t mid = low + (high - low) / 2; /* low <= mid < high */ + int cmp = (compar != NULL + ? compar (set->elements[mid], elt) + : (set->elements[mid] > elt ? 1 : + set->elements[mid] < elt ? -1 : 0)); + + if (cmp < 0) + low = mid + 1; + else if (cmp > 0) + high = mid; + else /* cmp == 0 */ + /* We have an element equal to ELT at index MID. */ + return mid; + } + while (low < high); + } + return (size_t)(-1); +} + +static bool +gl_array_search (gl_oset_t set, const void *elt) +{ + return gl_array_indexof (set, elt) != (size_t)(-1); +} + +static bool +gl_array_search_atleast (gl_oset_t set, + gl_setelement_threshold_fn threshold_fn, + const void *threshold, + const void **eltp) +{ + size_t count = set->count; + + if (count > 0) + { + size_t low = 0; + size_t high = count; + + /* At each loop iteration, low < high; for indices < low the values are + smaller than THRESHOLD; for indices >= high the values are nonexistent. + So, if an element >= THRESHOLD occurs in the list, it is at + low <= position < high. */ + do + { + size_t mid = low + (high - low) / 2; /* low <= mid < high */ + + if (! threshold_fn (set->elements[mid], threshold)) + low = mid + 1; + else + { + /* We have an element >= THRESHOLD at index MID. But we need the + minimal such index. */ + high = mid; + /* At each loop iteration, low <= high and + compar (list->elements[high], value) >= 0, + and we know that the first occurrence of the element is at + low <= position <= high. */ + while (low < high) + { + size_t mid2 = low + (high - low) / 2; /* low <= mid2 < high */ + + if (! threshold_fn (set->elements[mid2], threshold)) + low = mid2 + 1; + else + high = mid2; + } + *eltp = set->elements[low]; + return true; + } + } + while (low < high); + } + return false; +} + +/* Ensure that set->allocated > set->count. + Return 0 upon success, -1 upon out-of-memory. */ +static int +grow (gl_oset_t set) +{ + size_t new_allocated; + size_t memory_size; + const void **memory; + + new_allocated = xtimes (set->allocated, 2); + new_allocated = xsum (new_allocated, 1); + memory_size = xtimes (new_allocated, sizeof (const void *)); + if (size_overflow_p (memory_size)) + /* Overflow, would lead to out of memory. */ + return -1; + memory = (const void **) realloc (set->elements, memory_size); + if (memory == NULL) + /* Out of memory. */ + return -1; + set->elements = memory; + set->allocated = new_allocated; + return 0; +} + +/* Add the given element ELT at the given position, + 0 <= position <= gl_oset_size (set). + Return 1 upon success, -1 upon out-of-memory. */ +static inline int +gl_array_nx_add_at (gl_oset_t set, size_t position, const void *elt) +{ + size_t count = set->count; + const void **elements; + size_t i; + + if (count == set->allocated) + if (grow (set) < 0) + return -1; + elements = set->elements; + for (i = count; i > position; i--) + elements[i] = elements[i - 1]; + elements[position] = elt; + set->count = count + 1; + return 1; +} + +/* Remove the element at the given position, + 0 <= position < gl_oset_size (set). */ +static inline void +gl_array_remove_at (gl_oset_t set, size_t position) +{ + size_t count = set->count; + const void **elements; + size_t i; + + elements = set->elements; + if (set->base.dispose_fn != NULL) + set->base.dispose_fn (elements[position]); + for (i = position + 1; i < count; i++) + elements[i - 1] = elements[i]; + set->count = count - 1; +} + +static int +gl_array_nx_add (gl_oset_t set, const void *elt) +{ + size_t count = set->count; + size_t low = 0; + + if (count > 0) + { + gl_setelement_compar_fn compar = set->base.compar_fn; + size_t high = count; + + /* At each loop iteration, low < high; for indices < low the values + are smaller than ELT; for indices >= high the values are greater + than ELT. So, if the element occurs in the list, it is at + low <= position < high. */ + do + { + size_t mid = low + (high - low) / 2; /* low <= mid < high */ + int cmp = (compar != NULL + ? compar (set->elements[mid], elt) + : (set->elements[mid] > elt ? 1 : + set->elements[mid] < elt ? -1 : 0)); + + if (cmp < 0) + low = mid + 1; + else if (cmp > 0) + high = mid; + else /* cmp == 0 */ + return false; + } + while (low < high); + } + return gl_array_nx_add_at (set, low, elt); +} + +static bool +gl_array_remove (gl_oset_t set, const void *elt) +{ + size_t index = gl_array_indexof (set, elt); + if (index != (size_t)(-1)) + { + gl_array_remove_at (set, index); + return true; + } + else + return false; +} + +static void +gl_array_free (gl_oset_t set) +{ + if (set->elements != NULL) + { + if (set->base.dispose_fn != NULL) + { + size_t count = set->count; + + if (count > 0) + { + gl_setelement_dispose_fn dispose = set->base.dispose_fn; + const void **elements = set->elements; + + do + dispose (*elements++); + while (--count > 0); + } + } + free (set->elements); + } + free (set); +} + +/* --------------------- gl_oset_iterator_t Data Type --------------------- */ + +static gl_oset_iterator_t +gl_array_iterator (gl_oset_t set) +{ + gl_oset_iterator_t result; + + result.vtable = set->base.vtable; + result.set = set; + result.count = set->count; + result.p = set->elements + 0; + result.q = set->elements + set->count; +#ifdef lint + result.i = 0; + result.j = 0; +#endif + + return result; +} + +static bool +gl_array_iterator_next (gl_oset_iterator_t *iterator, const void **eltp) +{ + gl_oset_t set = iterator->set; + if (iterator->count != set->count) + { + if (iterator->count != set->count + 1) + /* Concurrent modifications were done on the set. */ + abort (); + /* The last returned element was removed. */ + iterator->count--; + iterator->p = (const void **) iterator->p - 1; + iterator->q = (const void **) iterator->q - 1; + } + if (iterator->p < iterator->q) + { + const void **p = (const void **) iterator->p; + *eltp = *p; + iterator->p = p + 1; + return true; + } + else + return false; +} + +static void +gl_array_iterator_free (gl_oset_iterator_t *iterator) +{ +} + + +const struct gl_oset_implementation gl_array_oset_implementation = + { + gl_array_nx_create_empty, + gl_array_size, + gl_array_search, + gl_array_search_atleast, + gl_array_nx_add, + gl_array_remove, + gl_array_free, + gl_array_iterator, + gl_array_iterator_next, + gl_array_iterator_free + }; |