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authorJason Greene <jason@php.net>2003-08-16 06:34:36 +0000
committerJason Greene <jason@php.net>2003-08-16 06:34:36 +0000
commit90289924c031c5b0b2aa1f99ecf317640c926a62 (patch)
treed08435172a40ac3831ba4a80892be6aae2cdeabe /ext/sockets/php_sockets_win.h
parent78a3fe8fca8aff9a034a4300edc01f0b0f4ed4a5 (diff)
downloadphp-git-90289924c031c5b0b2aa1f99ecf317640c926a62.tar.gz
Remove all vector based functions for the following reasons:
- This solves alot of platform compatibility problems - The possible security issue of allocating an incredibly large vector pool is prevented - They are of little to no benefit in a high level language - 99% of all things done with these functions can be done using sendto/recvfrom
Diffstat (limited to 'ext/sockets/php_sockets_win.h')
-rw-r--r--ext/sockets/php_sockets_win.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/ext/sockets/php_sockets_win.h b/ext/sockets/php_sockets_win.h
index 5c6e7f277c..5adb8934de 100644
--- a/ext/sockets/php_sockets_win.h
+++ b/ext/sockets/php_sockets_win.h
@@ -43,41 +43,12 @@
#define set_errno(a) WSASetLastError(a)
#define set_h_errno(a) WSASetLastError(a)
#define close(a) closesocket(a)
-#define CMSG_DATA(cmsg) ((cmsg)->cmsg_data)
-
-typedef int ssize_t;
struct sockaddr_un {
short sun_family;
char sun_path[108];
};
-struct iovec {
- char * iov_base;
- int iov_len;
-};
-
-struct msghdr {
- void* msg_name;
- socklen_t msg_namelen;
- struct iovec* msg_iov;
- int msg_iovlen;
- void* msg_control;
- socklen_t msg_controllen;
- int msg_flags;
-};
-
-struct cmsghdr {
- socklen_t cmsg_len;
- int cmsg_level;
- int cmsg_type;
- unsigned char cmsg_data[];
-};
-
-ssize_t readv(SOCKET sock, const struct iovec *iov, int iovcnt);
-ssize_t writev(SOCKET sock, const struct iovec *iov, int iovcnt);
-ssize_t recvmsg(SOCKET sock, struct msghdr *msg, int flags);
-ssize_t sendmsg(SOCKET sock, struct msghdr *msg, int flags);
int socketpair(int domain, int type, int protocol, SOCKET sock[2]);
int inet_aton(const char *cp, struct in_addr *inp);
int fcntl(int fd, int cmd, ...);