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Disabling Commands
==================
-How to disable and re-enable commands, by individual command and by category
+``cmd2`` allows a developer to:
+
+- remove commands included in ``cmd2``
+- prevent commands from appearing in the help menu (hiding commands)
+- disable and re-enable commands at runtime
+
+
+Remove A Command
+----------------
+
+When a command has been removed, the command method has been deleted from the
+object. The command doesn't show up in help, and it can't be executed. This
+approach is appropriate if you never want a built-in command to be part of your
+application. Delete the command method in your initialization code::
+
+ class RemoveBuiltinCommand(cmd2.Cmd):
+ """An app which removes a built-in command from cmd2"""
+
+ def __init__(self):
+ super().__init__()
+ # To remove built-in commands entirely, delete
+ # the "do_*" function from the cmd2.Cmd class
+ del cmd2.Cmd.do_edit
+
+
+Hide A Command
+--------------
+
+When a command is hidden, it won't show up in the help menu, but if
+the user knows it's there and types the command, it will be executed.
+You hide a command by adding it to the ``hidden_commands`` list::
+
+ class HiddenCommands(cmd2.Cmd):
+ ""An app which demonstrates how to hide a command"""
+ def __init__(self):
+ super().__init__()
+ self.hidden_commands.append('py')
+
+As shown above, you would typically do this as part of initializing your
+application. If you decide you want to unhide a command later in the execution
+of your application, you can by doing::
+
+ self.hidden_commands = [cmd for cmd in self.hidden_commands if cmd != 'py']
+
+You might be thinking that the list comprehension is overkill and you'd rather
+do something like::
+
+ self.hidden_commands.remove('py')
+
+You may be right, but ``remove()`` will raise a ``ValueError`` if ``py``
+isn't in the list, and it will only remove the first one if it's in the list
+multiple times.
+
+
+Disable A Command
+-----------------
+
+One way to disable a command is to add code to the command method which
+determines whether the command should be executed or not. If the command should
+not be executed, your code can print an appropriate error message and return.
+
+``cmd2`` also provides another way to accomplish the same thing. Here's a
+simple app which disables the ``open`` command if the door is locked::
+
+ class DisabledCommands(cmd2.Cmd):
+ """An application which disables and enables commands"""
+
+ def do_lock(self, line):
+ self.disable_command('open', "you can't open the door because it is locked")
+ self.poutput('the door is locked')
+
+ def do_unlock(self, line):
+ self.enable_command('open')
+ self.poutput('the door is unlocked')
+
+ def do_open(self, line):
+ """open the door"""
+ self.poutput('opening the door')
+
+This method has the added benefit of removing disabled commands from the help
+menu. But, this method only works if you know in advance that the command
+should be disabled, and if the conditions for re-enabling it are likewise known
+in advance.
+
+
+Disable A Category of Commands
+------------------------------
+
+You can group or categorize commands as shown in
+:ref:`features/help:Categorizing Commands`. If you do so, you can disable and
+enable all the commands in a category with a single method call. Say you have
+created a category of commands called "Server Information". You can disable
+all commands in that category::
+
+ not_connected_msg = 'You must be connected to use this command'
+ self.disable_category('Server Information', not_connected_msg)
+
+Similarly, you can re-enable all the commands in a category::
+
+ self.enable_category('Server Information')