First Application ================= .. _cmd: https://docs.python.org/3/library/cmd.html Here's a quick walkthrough of a simple application which demonstrates 8 features of ``cmd2``: * :ref:`features/settings:Settings` * :ref:`features/commands:Commands` * :ref:`features/argument_processing:Argument Processing` * :ref:`features/generating_output:Generating Output` * :ref:`features/help:Help` * :ref:`features/shortcuts_aliases_macros:Shortcuts` * :ref:`features/multiline_commands:Multiline Commands` * :ref:`features/history:History` If you don't want to type as we go, you can download the complete source for this example. Basic Application ----------------- First we need to create a new ``cmd2`` application. Create a new file ``first_app.py`` with the following contents:: #!/usr/bin/env python """A simple cmd2 application.""" import cmd2 class FirstApp(cmd2.Cmd): """A simple cmd2 application.""" if __name__ == '__main__': import sys c = FirstApp() sys.exit(c.cmdloop()) We have a new class ``FirstApp`` which is a subclass of :class:`cmd2.Cmd`. When we tell python to run our file like this: .. code-block:: shell $ python first_app.py it creates an instance of our class, and calls the :meth:`~cmd2.Cmd.cmdloop` method. This method accepts user input and runs commands based on that input. Because we subclassed :class:`cmd2.Cmd`, our new app already has a bunch of features built in. Congratulations, you have a working ``cmd2`` app. You can run it, and then type ``quit`` to exit. Create a New Setting -------------------- Before we create our first command, we are going to add a setting to this app. ``cmd2`` includes robust support for :ref:`features/settings:Settings`. You configure settings during object initialization, so we need to add an initializer to our class:: def __init__(self): super().__init__() # Make maxrepeats settable at runtime self.maxrepeats = 3 self.add_settable(cmd2.Settable('maxrepeats', int, 'max repetitions for speak command', self)) In that initializer, the first thing to do is to make sure we initialize ``cmd2``. That's what the ``super().__init__()`` line does. Next create an attribute to hold the setting. Finally, call the :meth:`~cmd2.Cmd.add_settable` method with a new instance of a :meth:`~cmd2.utils.Settable` class. Now if you run the script, and enter the ``set`` command to see the settings, like this: .. code-block:: shell $ python first_app.py (Cmd) set you will see our ``maxrepeats`` setting show up with it's default value of ``3``. Create A Command ---------------- Now we will create our first command, called ``speak`` which will echo back whatever we tell it to say. We are going to use an :ref:`argument processor ` so the ``speak`` command can shout and talk piglatin. We will also use some built in methods for :ref:`generating output `. Add this code to ``first_app.py``, so that the ``speak_parser`` attribute and the ``do_speak()`` method are part of the ``CmdLineApp()`` class:: speak_parser = cmd2.Cmd2ArgumentParser() speak_parser.add_argument('-p', '--piglatin', action='store_true', help='atinLay') speak_parser.add_argument('-s', '--shout', action='store_true', help='N00B EMULATION MODE') speak_parser.add_argument('-r', '--repeat', type=int, help='output [n] times') speak_parser.add_argument('words', nargs='+', help='words to say') @cmd2.with_argparser(speak_parser) def do_speak(self, args): """Repeats what you tell me to.""" words = [] for word in args.words: if args.piglatin: word = '%s%say' % (word[1:], word[0]) if args.shout: word = word.upper() words.append(word) repetitions = args.repeat or 1 for _ in range(min(repetitions, self.maxrepeats)): # .poutput handles newlines, and accommodates output redirection too self.poutput(' '.join(words)) Up at the top of the script, you'll also need to add:: import argparse There's a bit to unpack here, so let's walk through it. We created ``speak_parser``, which uses the `argparse `_ module from the Python standard library to parse command line input from a user. There is nothing thus far that is specific to ``cmd2``. There is also a new method called ``do_speak()``. In both cmd_ and ``cmd2``, methods that start with ``do_`` become new commands, so by defining this method we have created a command called ``speak``. Note the :func:`~cmd2.decorators.with_argparser` decorator on the ``do_speak()`` method. This decorator does 3 useful things for us: 1. It tells ``cmd2`` to process all input for the ``speak`` command using the argparser we defined. If the user input doesn't meet the requirements defined by the argparser, then an error will be displayed for the user. 2. It alters our ``do_speak`` method so that instead of receiving the raw user input as a parameter, we receive the namespace from the argparser. 3. It creates a help message for us based on the argparser. You can see in the body of the method how we use the namespace from the argparser (passed in as the variable ``args``). We build an array of words which we will output, honoring both the ``--piglatin`` and ``--shout`` options. At the end of the method, we use our ``maxrepeats`` setting as an upper limit to the number of times we will print the output. The last thing you'll notice is that we used the ``self.poutput()`` method to display our output. ``poutput()`` is a method provided by ``cmd2``, which I strongly recommend you use anytime you want to :ref:`generate output `. It provides the following benefits: 1. Allows the user to redirect output to a text file or pipe it to a shell process 2. Gracefully handles ``BrokenPipeWarning`` exceptions for redirected output 3. Makes the output show up in a :ref:`transcript ` 4. Honors the setting to :ref:`strip embedded ansi sequences ` (typically used for background and foreground colors) Go run the script again, and try out the ``speak`` command. Try typing ``help speak``, and you will see a lovely usage message describing the various options for the command. With those few lines of code, we created a :ref:`command `, used an :ref:`Argument Processor `, added a nice :ref:`help message ` for our users, and :ref:`generated some output `. Shortcuts --------- ``cmd2`` has several capabilities to simplify repetitive user input: :ref:`Shortcuts, Aliases, and Macros `. Let's add a shortcut to our application. Shortcuts are character strings that can be used instead of a command name. For example, ``cmd2`` has support for a shortcut ``!`` which runs the ``shell`` command. So instead of typing this: .. code-block:: shell (Cmd) shell ls -al you can type this: .. code-block:: shell (Cmd) !ls -al Let's add a shortcut for our ``speak`` command. Change the ``__init__()`` method so it looks like this:: def __init__(self): shortcuts = cmd2.DEFAULT_SHORTCUTS shortcuts.update({'&': 'speak'}) super().__init__(shortcuts=shortcuts) # Make maxrepeats settable at runtime self.maxrepeats = 3 self.add_settable(cmd2.Settable('maxrepeats', int, 'max repetitions for speak command', self)) Shortcuts are passed to the ``cmd2`` initializer, and if you want the built-in shortcuts of ``cmd2`` you have to pass them. These shortcuts are defined as a dictionary, with the key being the shortcut, and the value containing the command. When using the default shortcuts and also adding your own, it's a good idea to use the ``.update()`` method to modify the dictionary. This way if you add a shortcut that happens to already be in the default set, yours will override, and you won't get any errors at runtime. Run your app again, and type: .. code-block:: shell (Cmd) shortcuts to see the list of all of the shortcuts, including the one for speak that we just created. Multiline Commands ------------------ Some use cases benefit from the ability to have commands that span more than one line. For example, you might want the ability for your user to type in a SQL command, which can often span lines and which are terminated with a semicolon. Let's add a :ref:`multiline command ` to our application. First we'll create a new command called ``orate``. This code shows both the definition of our ``speak`` command, and the ``orate`` command:: @cmd2.with_argparser(speak_parser) def do_speak(self, args): """Repeats what you tell me to.""" words = [] for word in args.words: if args.piglatin: word = '%s%say' % (word[1:], word[0]) if args.shout: word = word.upper() words.append(word) repetitions = args.repeat or 1 for _ in range(min(repetitions, self.maxrepeats)): # .poutput handles newlines, and accommodates output redirection too self.poutput(' '.join(words)) # orate is a synonym for speak which takes multiline input do_orate = do_speak With the new command created, we need to tell ``cmd2`` to treat that command as a multi-line command. Modify the super initialization line to look like this:: super().__init__(multiline_commands=['orate'], shortcuts=shortcuts) Now when you run the example, you can type something like this: .. code-block:: shell (Cmd) orate O for a Muse of fire, that would ascend > The brightest heaven of invention, > A kingdom for a stage, princes to act > And monarchs to behold the swelling scene! ; Notice the prompt changes to indicate that input is still ongoing. ``cmd2`` will continue prompting for input until it sees an unquoted semicolon (the default multi-line command termination character). History ------- ``cmd2`` tracks the history of the commands that users enter. As a developer, you don't need to do anything to enable this functionality, you get it for free. If you want the history of commands to persist between invocations of your application, you'll need to do a little work. The :ref:`features/history:History` page has all the details. Users can access command history using two methods: - the `readline `_ library which provides a python interface to the `GNU readline library `_ - the ``history`` command which is built-in to ``cmd2`` From the prompt in a ``cmd2``-based application, you can press ``Control-p`` to move to the previously entered command, and ``Control-n`` to move to the next command. You can also search through the command history using ``Control-r``. The `GNU Readline User Manual `_ has all the details, including all the available commands, and instructions for customizing the key bindings. The ``history`` command allows a user to view the command history, and select commands from history by number, range, string search, or regular expression. With the selected commands, users can: - re-run the commands - edit the selected commands in a text editor, and run them after the text editor exits - save the commands to a file - run the commands, saving both the commands and their output to a file Learn more about the ``history`` command by typing ``history -h`` at any ``cmd2`` input prompt, or by exploring :ref:`Command History For Users `. Conclusion ---------- You've just created a simple, but functional command line application. With minimal work on your part, the application leverages many robust features of ``cmd2``. To learn more you can: - Dive into all of the :doc:`../features/index` that ``cmd2`` provides - Look at more :doc:`../examples/index` - Browse the :doc:`../api/index`