# A file is a class! # Inheritance extends BaseClass # (optional) class definition with a custom icon class_name MyClass, "res://path/to/optional/icon.svg" # Member variables var a = 5 var s = "Hello" var arr = [1, 2, 3] var dict = {"key": "value", 2: 3} var typed_var: int var inferred_type := "String" # Constants const ANSWER = 42 const THE_NAME = "Charly" # Enums enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY} enum Named {THING_1, THING_2, ANOTHER_THING = -1} # Built-in vector types var v2 = Vector2(1, 2) var v3 = Vector3(1, 2, 3) # Function func some_function(param1, param2): var local_var = 5 if param1 < local_var: print(param1) elif param2 > 5: print(param2) else: print("Fail!") for i in range(20): print(i) while param2 != 0: param2 -= 1 var local_var2 = param1 + 3 return local_var2 # Functions override functions with the same name on the base/parent class. # If you still want to call them, use '.' (like 'super' in other languages). func something(p1, p2): .something(p1, p2) # Inner class class Something: var a = 10 # Constructor func _init(): print("Constructed!") var lv = Something.new() print(lv.a)