# This example file is borrowed from https://github.com/Arcensoth/language-mcfunction/blob/main/tests/everything.mcfunction #> Raycasting # # Casts a ray from starting position along a configurable number # of blocks with a confugrable accuracy, counting the number of # entities hit by the ray along the way. # # @params # $mypack.raycast.distance param # The number of blocks to cast forward. # $mypack.raycast.precision param # The ratio of block precision to a full block. # # @returns # $mypack.raycast.result return # The number of entities hit by the ray. function #mypack:hooks/raycast/begin function mypack:raycast/loop function #mypack:hooks/raycast/end # this is a comment say hello world # indented comment say hello indent effect give @s minecraft:night_vision 999999 1 true effect give @s minecraft:night_vision 999999 1 false teleport 1 2 3 teleport 100.5 80 -100.5 execute if score @a temp matches 10.. run execute if score @a temp matches ..20 run execute if score @a temp matches 10..20 run execute positioned 10 ~ -10 run execute positioned 10 ~10 -10 run execute positioned 10 ~0.5 -10 run execute positioned 10 ~.5 -10 run execute positioned 10 ~-10 -10 run execute positioned 10 ~-0.5 -10 run execute positioned 10 ~-.5 -10 run execute positioned 10 ^ -10 run execute positioned 10 ^10 -10 run execute positioned 10 ^0.5 -10 run execute positioned 10 ^.5 -10 run execute positioned 10 ^-10 -10 run execute positioned 10 ^-0.5 -10 run execute positioned 10 ^-.5 -10 run function mypack:foo function mypack:foo/bar function mypack:foo/bar/baz function #mypack:foo function #mypack:foo/bar function #mypack:foo/bar/baz execute if block ~ ~ ~ minecraft:oak_log[axis=x] run execute if block ~ ~ ~ minecraft:oak_leaves[distance=5] run execute if block ~ ~ ~ minecraft:oak_leaves[persistent=true] run execute if block ~ ~ ~ minecraft:oak_leaves[persistent=false] run execute if block ~ ~ ~ minecraft:oak_leaves[distance=5,persistent=true] run execute if block ~ ~ ~ #minecraft:leaves[distance=5] run execute if block ~ ~ ~ #minecraft:leaves[distance=5,persistent=true] run setblock ~ ~ ~ mypack:foo{foo:bar} destroy setblock ~ ~ ~ mypack:foo{foo: bar} destroy setblock ~ ~ ~ mypack:foo[facing=up]{foo: bar} destroy setblock ~ ~ ~ mypack:foo[facing = up]{foo: bar} destroy setblock ~ ~ ~ minecraft:dispenser[facing=up]{Items: [{id: "minecraft:diamond", Count: 1}]} tag @s add my.tag datapack enable "hello world" datapack enable "escape \" me" datapack enable 'hello world' datapack enable 'escape \' me' execute as f7a39418-72ca-4bf2-bc7e-ba9df67a4707 run execute as 0-0-0-0-0 run execute store result score #fakeplayer execute store result score #fake.player execute store result score #fake_player execute store result score $fakeplayer execute store result score %fakeplayer execute as @b execute as @a execute as @a[tag=foo] execute as @a[tag=!foo] execute as @a[sort=nearest] run execute as @a[gamemode=survival] run execute as @a[gamemode=!creative] run execute as @a[tag=foo,tag=bar,tag=!baz] run execute as @a[distance=15] execute as @a[distance=1.5] execute as @a[distance=.5] execute as @a[distance=-.25] execute as @a[distance=100] execute as @a[distance=..10] execute as @a[distance=11..19] execute as @a[distance=20..] execute as @a[distance=0.5] execute as @a[distance=..0.1] execute as @a[distance=0.2..0.8] execute as @a[distance=0.9..] execute as @a[type=minecraft:bat] run execute as @a[type=!minecraft:cow,type=!minecraft:pig] run execute as @a[type=#minecraft:skeletons] run execute as @a[type=!#minecraft:skeletons,type=!minecraft:zombie] run execute as @a[tag=my.tag] run execute as @a[name="hello world"] as @s run execute as @a[name="escape \" me"] as @s run execute as @a[name="how, about, commas ?"] as @s run execute as @a[name="and [braces] ?"] as @s run execute as @e[nbt={ PortalCooldown: 0 }] run execute as @e[nbt={ Item: {id: "minecraft:diamond", Count: 64 } }] run execute if score @s foo < @s bar run execute if score @s foo <= @s bar run execute if score @s foo = @s bar run execute if score @s foo > @s bar run execute if score @s foo >= @s bar run data get entity @s SelectedItem.tag.display.Name data get entity @s Inventory[0] data get entity @s Inventory[{id: "minecraft:diamond"}].Count data get entity @s Inventory[].tag{custom: true}.display.Name data merge entity @s { foo: true, bar: 1234 } data modify block ~ ~ ~ RecordItem.tag set value { messages: [hi, bye] } data modify block ~ ~ ~ RecordItem.tag.messages append value [ { message: "hello world" } ] tellraw @a {"text": "hello world", "color": "blue"} tellraw @a [{"text": "hello", "color": "blue"}, {"text": "world", "color": "blue"}] execute as @a[scores={myscore=10}] run execute as @a[scores={myscore=10..12}] run execute as @a[scores={foo=10, bar=1..5, baz=..0}] run execute as @a[advancements={minecraft:story/form_obsidian=true}] run execute as @a[advancements={minecraft:story/obtain_armor={iron_helmet=true}}] run execute as @a[advancements={minecraft:story/obtain_armor={iron_helmet=true, gold_helmet=false}}] run execute as @a[advancements={minecraft:story/form_obsidian=true, minecraft:story/follow_ender_eye=true}] run execute as @a[advancements={minecraft:story/form_obsidian={foo=true, bar=false},minecraft:story/follow_ender_eye={foo=false, bar=true}}] run give @s diamond_sword{display: {Name: '"My Custom Sword"'}} give @s minecraft:diamond_sword{display: {Name: '"My Custom Sword"'}} execute if score @s foo < @s bar run say execute if score @s foo < @s bar run say execute if score @s foo < @s bar run say hello @e[tag=baz, sort=nearest, limit=1] how are you? execute as @a # For each "player", at @s # start at their feet. anchored eyes # Looking through their eyes, facing 0 0 0 # face perfectly at the target anchored feet # (go back to the feet) positioned ^ ^ ^1 # and move one block forward. rotated as @s # Face the direction the player # is actually facing, positioned ^ ^ ^-1 # and move one block back. if entity @s[distance=..0.6] # Check if we're close to the # player's feet. run say "I'm facing the target!"