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authorTim Hatch <tim@timhatch.com>2015-10-13 11:34:10 -0700
committerTim Hatch <tim@timhatch.com>2015-10-13 11:34:10 -0700
commitfe5643e7d13809ca6eae7ec7e95c03bea6012226 (patch)
treeeb9cdcfe0a2dadff5a76f4bcc96acb2a72a1f160 /tests/examplefiles/rust_example.rs
parent483deba6920adf5c56a318acffb88c890656bc70 (diff)
parent27e304015dc3882ddb59122e168765775fb0e014 (diff)
downloadpygments-fe5643e7d13809ca6eae7ec7e95c03bea6012226.tar.gz
Merged in hanachin/pygments-main/add-ruby-filename (pull request #450)
Add Gemfile to RubyLexer filenames
Diffstat (limited to 'tests/examplefiles/rust_example.rs')
-rw-r--r--tests/examplefiles/rust_example.rs235
1 files changed, 0 insertions, 235 deletions
diff --git a/tests/examplefiles/rust_example.rs b/tests/examplefiles/rust_example.rs
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--- a/tests/examplefiles/rust_example.rs
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-// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
-// file at the top-level directory of this distribution and at
-// http://rust-lang.org/COPYRIGHT.
-//
-// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
-// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
-// option. This file may not be copied, modified, or distributed
-// except according to those terms.
-
-// based on:
-// http://shootout.alioth.debian.org/u32/benchmark.php?test=nbody&lang=java
-
-/* nest some /* comments */ */
-
-extern mod std;
-
-use core::os;
-
-// Using sqrt from the standard library is way slower than using libc
-// directly even though std just calls libc, I guess it must be
-// because the the indirection through another dynamic linker
-// stub. Kind of shocking. Might be able to make it faster still with
-// an llvm intrinsic.
-#[nolink]
-extern mod libc {
- #![legacy_exports];
- fn sqrt(n: float) -> float;
-}
-
-fn main() {
- let args = os::args();
- let args = if os::getenv(~"RUST_BENCH").is_some() {
- ~[~"", ~"4000000"]
- } else if args.len() <= 1u {
- ~[~"", ~"100000"]
- } else {
- args
- };
- let n = int::from_str(args[1]).get();
- let mut bodies: ~[Body::props] = NBodySystem::make();
- io::println(fmt!("%f", NBodySystem::energy(bodies)));
- let mut i = 0;
- while i < n {
- NBodySystem::advance(bodies, 0.01);
- i += 1;
- }
- io::println(fmt!("%f", NBodySystem::energy(bodies)));
-}
-
-mod NBodySystem {
- use Body;
-
- pub fn make() -> ~[Body::props] {
- let mut bodies: ~[Body::props] =
- ~[Body::sun(),
- Body::jupiter(),
- Body::saturn(),
- Body::uranus(),
- Body::neptune()];
-
- let mut px = 0.0;
- let mut py = 0.0;
- let mut pz = 0.0;
-
- let mut i = 0;
- while i < 5 {
- px += bodies[i].vx * bodies[i].mass;
- py += bodies[i].vy * bodies[i].mass;
- pz += bodies[i].vz * bodies[i].mass;
-
- i += 1;
- }
-
- // side-effecting
- Body::offset_momentum(&mut bodies[0], px, py, pz);
-
- return bodies;
- }
-
- pub fn advance(bodies: &mut [Body::props], dt: float) {
- let mut i = 0;
- while i < 5 {
- let mut j = i + 1;
- while j < 5 {
- advance_one(&mut bodies[i],
- &mut bodies[j], dt);
- j += 1;
- }
-
- i += 1;
- }
-
- i = 0;
- while i < 5 {
- move_(&mut bodies[i], dt);
- i += 1;
- }
- }
-
- pub fn advance_one(bi: &mut Body::props,
- bj: &mut Body::props,
- dt: float) unsafe {
- let dx = bi.x - bj.x;
- let dy = bi.y - bj.y;
- let dz = bi.z - bj.z;
-
- let dSquared = dx * dx + dy * dy + dz * dz;
-
- let distance = ::libc::sqrt(dSquared);
- let mag = dt / (dSquared * distance);
-
- bi.vx -= dx * bj.mass * mag;
- bi.vy -= dy * bj.mass * mag;
- bi.vz -= dz * bj.mass * mag;
-
- bj.vx += dx * bi.mass * mag;
- bj.vy += dy * bi.mass * mag;
- bj.vz += dz * bi.mass * mag;
- }
-
- pub fn move_(b: &mut Body::props, dt: float) {
- b.x += dt * b.vx;
- b.y += dt * b.vy;
- b.z += dt * b.vz;
- }
-
- pub fn energy(bodies: &[Body::props]) -> float unsafe {
- let mut dx;
- let mut dy;
- let mut dz;
- let mut distance;
- let mut e = 0.0;
-
- let mut i = 0;
- while i < 5 {
- e +=
- 0.5 * bodies[i].mass *
- (bodies[i].vx * bodies[i].vx + bodies[i].vy * bodies[i].vy
- + bodies[i].vz * bodies[i].vz);
-
- let mut j = i + 1;
- while j < 5 {
- dx = bodies[i].x - bodies[j].x;
- dy = bodies[i].y - bodies[j].y;
- dz = bodies[i].z - bodies[j].z;
-
- distance = ::libc::sqrt(dx * dx + dy * dy + dz * dz);
- e -= bodies[i].mass * bodies[j].mass / distance;
-
- j += 1;
- }
-
- i += 1;
- }
- return e;
-
- }
-}
-
-mod Body {
- use Body;
-
- pub const PI: float = 3.141592653589793;
- pub const SOLAR_MASS: float = 39.478417604357432;
- // was 4 * PI * PI originally
- pub const DAYS_PER_YEAR: float = 365.24;
-
- pub type props =
- {mut x: float,
- mut y: float,
- mut z: float,
- mut vx: float,
- mut vy: float,
- mut vz: float,
- mass: float};
-
- pub fn jupiter() -> Body::props {
- return {mut x: 4.84143144246472090e+00,
- mut y: -1.16032004402742839e+00,
- mut z: -1.03622044471123109e-01,
- mut vx: 1.66007664274403694e-03 * DAYS_PER_YEAR,
- mut vy: 7.69901118419740425e-03 * DAYS_PER_YEAR,
- mut vz: -6.90460016972063023e-05 * DAYS_PER_YEAR,
- mass: 9.54791938424326609e-04 * SOLAR_MASS};
- }
-
- pub fn saturn() -> Body::props {
- return {mut x: 8.34336671824457987e+00,
- mut y: 4.12479856412430479e+00,
- mut z: -4.03523417114321381e-01,
- mut vx: -2.76742510726862411e-03 * DAYS_PER_YEAR,
- mut vy: 4.99852801234917238e-03 * DAYS_PER_YEAR,
- mut vz: 2.30417297573763929e-05 * DAYS_PER_YEAR,
- mass: 2.85885980666130812e-04 * SOLAR_MASS};
- }
-
- pub fn uranus() -> Body::props {
- return {mut x: 1.28943695621391310e+01,
- mut y: -1.51111514016986312e+01,
- mut z: -2.23307578892655734e-01,
- mut vx: 2.96460137564761618e-03 * DAYS_PER_YEAR,
- mut vy: 2.37847173959480950e-03 * DAYS_PER_YEAR,
- mut vz: -2.96589568540237556e-05 * DAYS_PER_YEAR,
- mass: 4.36624404335156298e-05 * SOLAR_MASS};
- }
-
- pub fn neptune() -> Body::props {
- return {mut x: 1.53796971148509165e+01,
- mut y: -2.59193146099879641e+01,
- mut z: 1.79258772950371181e-01,
- mut vx: 2.68067772490389322e-03 * DAYS_PER_YEAR,
- mut vy: 1.62824170038242295e-03 * DAYS_PER_YEAR,
- mut vz: -9.51592254519715870e-05 * DAYS_PER_YEAR,
- mass: 5.15138902046611451e-05 * SOLAR_MASS};
- }
-
- pub fn sun() -> Body::props {
- return {mut x: 0.0,
- mut y: 0.0,
- mut z: 0.0,
- mut vx: 0.0,
- mut vy: 0.0,
- mut vz: 0.0,
- mass: SOLAR_MASS};
- }
-
- pub fn offset_momentum(props: &mut Body::props,
- px: float, py: float, pz: float) {
- props.vx = -px / SOLAR_MASS;
- props.vy = -py / SOLAR_MASS;
- props.vz = -pz / SOLAR_MASS;
- }
-
-}