/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #include #include #include #include #include #include "qpid/messaging/Connection.h" #include "qpid/messaging/Session.h" #include "QpidMarshal.h" #include "Connection.h" #include "Session.h" namespace org { namespace apache { namespace qpid { namespace messaging { /// /// Connection is a managed wrapper for a qpid::messaging::Connection /// // Public constructor Connection::Connection(System::String ^ url) : connectionp(new ::qpid::messaging::Connection(QpidMarshal::ToNative(url))) { } Connection::Connection(System::String ^ url, System::String ^ options) : connectionp(new ::qpid::messaging::Connection(QpidMarshal::ToNative(url), QpidMarshal::ToNative(options))) { } // Destructor Connection::~Connection() { Cleanup(); } // Finalizer Connection::!Connection() { Cleanup(); } // Destroys kept object // TODO: add lock void Connection::Cleanup() { if (NULL != connectionp) { delete connectionp; connectionp = NULL; } } Session ^ Connection::createSession() { return createSession(""); } Session ^ Connection::createSession(System::String ^ name) { // allocate native session ::qpid::messaging::Session * sessionp = new ::qpid::messaging::Session; // create native session *sessionp = connectionp->createSession(QpidMarshal::ToNative(name)); // create managed session Session ^ newSession = gcnew Session(sessionp, this); return newSession; } void Connection::open() { connectionp->open(); } bool Connection::isOpen() { return connectionp->isOpen(); } void Connection::close() { connectionp->close(); } }}}}