/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #pragma once #include #include #include #include #include #include "qpid/messaging/Session.h" #include "qpid/messaging/Connection.h" #include "qpid/messaging/Duration.h" #include "qpid/messaging/Receiver.h" #include "qpid/messaging/Sender.h" namespace qpid { namespace messaging { // Dummy class to satisfy linker class SessionImpl {}; }} namespace org { namespace apache { namespace qpid { namespace messaging { /// /// Session is a managed wrapper for a ::qpid::messaging::Session /// ref class Connection; ref class Duration; ref class Receiver; ref class Sender; ref class Message; public ref class Session { private: // The kept object in the Messaging C++ DLL ::qpid::messaging::Session * sessionp; // The connection that created this session Connection ^ parentConnectionp; // Kept object deletion code void Cleanup(); public: Session(::qpid::messaging::Session * sessionp, Connection ^ connRef); ~Session(); !Session(); Session(const Session % rhs); void close(); void commit(); void rollback(); void acknowledge(); void acknowledge(bool sync); void reject(Message ^); void release(Message ^); void sync(); void sync(bool block); property System::UInt32 Receivable { System::UInt32 get () { return sessionp->getReceivable(); } } property System::UInt32 UnsetledAcks { System::UInt32 get () { return sessionp->getUnsettledAcks(); } } // next(receiver) bool nextReceiver(Receiver ^); bool nextReceiver(Receiver ^, Duration ^ timeout); // receiver = next() Receiver ^ nextReceiver(); Receiver ^ nextReceiver(Duration ^ timeout); Sender ^ createSender (System::String ^ address); Receiver ^ createReceiver(System::String ^ address); Receiver ^ createReceiver(); Sender ^ getSender(System::String ^ name); Receiver ^ getReceiver(System::String ^ name); Connection ^ getConnection(); property System::Boolean HasError { System::Boolean get () { return sessionp->hasError(); } } void checkError(); }; }}}}