/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #include #include #include "qpid/client/AsyncSession.h" #include "qpid/framing/FrameSet.h" #include "qpid/client/SubscriptionManager.h" #include "qpid/client/Connection.h" #include "qpid/client/Message.h" #include "qpid/client/MessageListener.h" #include "qpid/client/Demux.h" #include "qpid/client/SessionImpl.h" #include "qpid/client/SessionBase_0_10Access.h" #include "MessageBodyStream.h" #include "AmqpMessage.h" #include "AmqpSession.h" #include "InputLink.h" #include "MessageWaiter.h" namespace Apache { namespace Qpid { namespace Interop { using namespace System; using namespace System::Threading; using namespace msclr; MessageWaiter::MessageWaiter(InputLink^ parent, TimeSpan timeSpan, bool consuming, bool async, AsyncCallback ^callback, Object^ state) { this->consuming = consuming; if (!consuming) { GC::SuppressFinalize(this); } if (async) { this->async = true; this->asyncCallback = callback; this->state = state; } else { this->assigned = true; } this->parent = parent; this->thisLock = gcnew Object(); // do this after the Message Waiter is fully initialized, in case of // very small timespan if (timeSpan != TimeSpan::MaxValue) { this->timer = gcnew Timer(timeoutCallback, this, timeSpan, TimeSpan::FromMilliseconds(-1)); } } MessageWaiter::~MessageWaiter() { if (message != IntPtr::Zero) { try{} finally { delete message.ToPointer(); message = IntPtr::Zero; } } } MessageWaiter::!MessageWaiter() { this->~MessageWaiter(); } void MessageWaiter::WaitForCompletion() { if (isCompleted) return; lock l(thisLock); while (!isCompleted) { Monitor::Wait(thisLock); } } void MessageWaiter::Activate() { if (activated) return; lock l(thisLock); if (!activated) { activated = true; Monitor::PulseAll(thisLock); } } void MessageWaiter::Run() { lock l(thisLock); // wait until Activate(), i.e. our turn in the waiter list or a timeout while (!activated) { Monitor::Wait(thisLock); } bool haveMessage = false; bool mustReset = false; if (!timedOut) blocking = true; if (blocking) { l.release(); try { haveMessage = parent->internalWaitForMessage(); } catch (System::Exception^ e) { runException = e; } l.acquire(); blocking = false; if (timedOut) { // TimeoutCallback() called parent->unblockWaiter() mustReset = true; // let the timer thread move past critical region while (processingTimeout) { Monitor::Wait(thisLock); } } } if (timer != nullptr) { timer->~Timer(); timer = nullptr; } if (haveMessage) { timedOut = false; // for the case timeout and message arrival are essentially tied if (!consuming) { // just waiting haveMessage = false; } } if (haveMessage || mustReset) { l.release(); if (haveMessage) { // hang on to it for when the async caller gets around to retrieving message = parent->nextLocalMessage(); } if (mustReset) { parent->resetQueue(); } l.acquire(); } isCompleted = true; Monitor::PulseAll(thisLock); // do this check and signal while locked if (asyncWaitHandle != nullptr) asyncWaitHandle->Set(); l.release(); parent->removeWaiter(this); if (asyncCallback != nullptr) { // guard against application callback exception try { asyncCallback(this); } catch (System::Exception^) { // log it? } } } bool MessageWaiter::AcceptForWork() { lock l(thisLock); if (!assigned) { assigned = true; return true; } return false; } void MessageWaiter::TimeoutCallback(Object^ state) { MessageWaiter^ waiter = (MessageWaiter^) state; if (waiter->isCompleted) return; // make sure parent has finished initializing us before we get going waiter->parent->sync(); lock l(waiter->thisLock); if (waiter->timer == nullptr) { // the waiter is in the clean up phase and doesn't need a wakeup return; } // timedOut, blocking and processingTimeout work as a unit waiter->timedOut = true; if (waiter->blocking) { // let the waiter know that we are busy with an upcoming unblock operation waiter->processingTimeout = true; } waiter->Activate(); if (waiter->processingTimeout) { // call with lock off l.release(); waiter->parent->unblockWaiter(); // synchronize with blocked thread l.acquire(); waiter->processingTimeout = false; Monitor::PulseAll(waiter->thisLock); } l.release(); // If waiter has no associated thread, we must move it to completion if (waiter->AcceptForWork()) { waiter->Run(); // does not block since timedOut == true } } }}} // namespace Apache::Qpid::Interop