// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shelf/shelf_window_watcher.h" #include "ash/launcher/launcher_types.h" #include "ash/shelf/shelf_model.h" #include "ash/shelf/shelf_util.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/shell_test_api.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/window.h" namespace ash { namespace internal { class ShelfWindowWatcherTest : public test::AshTestBase { public: ShelfWindowWatcherTest() : model_(NULL) {} virtual ~ShelfWindowWatcherTest() {} virtual void SetUp() OVERRIDE { test::AshTestBase::SetUp(); model_ = test::ShellTestApi(Shell::GetInstance()).shelf_model(); } virtual void TearDown() OVERRIDE { model_ = NULL; test::AshTestBase::TearDown(); } ash::LauncherID CreateLauncherItem(aura::Window* window) { LauncherID id = model_->next_id(); ash::LauncherItemDetails item_details; item_details.type = TYPE_PLATFORM_APP; SetLauncherItemDetailsForWindow(window, item_details); return id; } void UpdateLauncherItem(aura::Window* window) { } protected: ShelfModel* model_; private: DISALLOW_COPY_AND_ASSIGN(ShelfWindowWatcherTest); }; TEST_F(ShelfWindowWatcherTest, CreateAndRemoveLauncherItem) { // ShelfModel only has an APP_LIST item. EXPECT_EQ(1, model_->item_count()); scoped_ptr w1(CreateTestWindowInShellWithId(0)); scoped_ptr w2(CreateTestWindowInShellWithId(0)); // Create a LauncherItem for w1. LauncherID id_w1 = CreateLauncherItem(w1.get()); EXPECT_EQ(2, model_->item_count()); int index_w1 = model_->ItemIndexByID(id_w1); EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status); // Create a LauncherItem for w2. LauncherID id_w2 = CreateLauncherItem(w2.get()); EXPECT_EQ(3, model_->item_count()); int index_w2 = model_->ItemIndexByID(id_w2); EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status); // LauncherItem is removed when assoicated window is destroyed. ClearLauncherItemDetailsForWindow(w1.get()); EXPECT_EQ(2, model_->item_count()); ClearLauncherItemDetailsForWindow(w2.get()); EXPECT_EQ(1, model_->item_count()); // Clears twice doesn't do anything. ClearLauncherItemDetailsForWindow(w2.get()); EXPECT_EQ(1, model_->item_count()); } TEST_F(ShelfWindowWatcherTest, ActivateWindow) { // ShelfModel only have APP_LIST item. EXPECT_EQ(1, model_->item_count()); scoped_ptr w1(CreateTestWindowInShellWithId(0)); scoped_ptr w2(CreateTestWindowInShellWithId(0)); // Create a LauncherItem for w1. LauncherID id_w1 = CreateLauncherItem(w1.get()); EXPECT_EQ(2, model_->item_count()); int index_w1 = model_->ItemIndexByID(id_w1); EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status); // Create a LauncherItem for w2. LauncherID id_w2 = CreateLauncherItem(w2.get()); EXPECT_EQ(3, model_->item_count()); int index_w2 = model_->ItemIndexByID(id_w2); EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status); EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status); // LauncherItem for w1 is active when w1 is activated. wm::ActivateWindow(w1.get()); EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w1].status); // LauncherItem for w2 is active state when w2 is activated. wm::ActivateWindow(w2.get()); EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status); EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w2].status); } TEST_F(ShelfWindowWatcherTest, UpdateWindowProperty) { // ShelfModel only has an APP_LIST item. EXPECT_EQ(1, model_->item_count()); scoped_ptr window(CreateTestWindowInShellWithId(0)); // Create a LauncherItem for |window|. LauncherID id = CreateLauncherItem(window.get()); EXPECT_EQ(2, model_->item_count()); int index = model_->ItemIndexByID(id); EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status); // Update LauncherItem for |window|. LauncherItemDetails details; details.type = TYPE_PLATFORM_APP; SetLauncherItemDetailsForWindow(window.get(), details); // No new item is created after updating a launcher item. EXPECT_EQ(2, model_->item_count()); // index and id are not changed after updating a launcher item. EXPECT_EQ(index, model_->ItemIndexByID(id)); EXPECT_EQ(id, model_->items()[index].id); } TEST_F(ShelfWindowWatcherTest, MaximizeAndRestoreWindow) { // ShelfModel only has an APP_LIST item. EXPECT_EQ(1, model_->item_count()); scoped_ptr window(CreateTestWindowInShellWithId(0)); wm::WindowState* window_state = wm::GetWindowState(window.get()); // Create a LauncherItem for |window|. LauncherID id = CreateLauncherItem(window.get()); EXPECT_EQ(2, model_->item_count()); int index = model_->ItemIndexByID(id); EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status); // Maximize window |window|. EXPECT_FALSE(window_state->IsMaximized()); window_state->Maximize(); EXPECT_TRUE(window_state->IsMaximized()); // No new item is created after maximizing a window |window|. EXPECT_EQ(2, model_->item_count()); // index and id are not changed after maximizing a window |window|. EXPECT_EQ(index, model_->ItemIndexByID(id)); EXPECT_EQ(id, model_->items()[index].id); // Restore window |window|. window_state->Restore(); EXPECT_FALSE(window_state->IsMaximized()); // No new item is created after restoring a window |window|. EXPECT_EQ(2, model_->item_count()); // index and id are not changed after maximizing a window |window|. EXPECT_EQ(index, model_->ItemIndexByID(id)); EXPECT_EQ(id, model_->items()[index].id); } } // namespace internal } // namespace ash