// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ #include #include #include "base/basictypes.h" #include "content/common/content_export.h" #include "content/port/browser/event_with_latency_info.h" #include "content/port/common/input_event_ack_state.h" #include "third_party/WebKit/public/web/WebInputEvent.h" namespace content { class CoalescedWebTouchEvent; // Interface with which TouchEventQueue can forward touch events, and dispatch // touch event responses. class CONTENT_EXPORT TouchEventQueueClient { public: virtual ~TouchEventQueueClient() {} virtual void SendTouchEventImmediately( const TouchEventWithLatencyInfo& event) = 0; virtual void OnTouchEventAck( const TouchEventWithLatencyInfo& event, InputEventAckState ack_result) = 0; }; // A queue for throttling and coalescing touch-events. class CONTENT_EXPORT TouchEventQueue { public: // The |client| must outlive the TouchEventQueue. explicit TouchEventQueue(TouchEventQueueClient* client); ~TouchEventQueue(); // Adds an event to the queue. The event may be coalesced with previously // queued events (e.g. consecutive touch-move events can be coalesced into a // single touch-move event). The event may also be immediately forwarded to // the renderer (e.g. when there are no other queued touch event). void QueueEvent(const TouchEventWithLatencyInfo& event); // Notifies the queue that a touch-event has been processed by the renderer. // At this point, the queue may send one or more gesture events and/or // additional queued touch-events to the renderer. void ProcessTouchAck(InputEventAckState ack_result, const ui::LatencyInfo& latency_info); // When GestureScrollBegin is received, we send a touch cancel to renderer, // route all the following touch events directly to client, and ignore the // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, // resume the normal flow of sending touch events to the renderer. void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); // Empties the queue of touch events. This may result in any number of gesture // events being sent to the renderer. void FlushQueue(); // Returns whether the currently pending touch event (waiting ACK) is for // a touch start event. bool IsPendingAckTouchStart() const; // Sets whether a delayed touch ack will cancel and flush the current // touch sequence. void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); bool empty() const WARN_UNUSED_RESULT { return touch_queue_.empty(); } size_t size() const { return touch_queue_.size(); } bool ack_timeout_enabled() const { return ack_timeout_enabled_; } private: class TouchTimeoutHandler; friend class TouchTimeoutHandler; friend class TouchEventQueueTest; bool HasTimeoutEvent() const; bool IsTimeoutRunningForTesting() const; const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; // Walks the queue, checking each event for |ShouldForwardToRenderer()|. // If true, forwards the touch event and stops processing further events. // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. void TryForwardNextEventToRenderer(); // Pops the touch-event from the top of the queue and sends it to the // TouchEventQueueClient. This reduces the size of the queue by one. void PopTouchEventToClient(InputEventAckState ack_result, const ui::LatencyInfo& renderer_latency_info); bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; void ForwardToRenderer(const TouchEventWithLatencyInfo& event); void UpdateTouchAckStates(const blink::WebTouchEvent& event, InputEventAckState ack_result); // Handles touch event forwarding and ack'ed event dispatch. TouchEventQueueClient* client_; typedef std::deque TouchQueue; TouchQueue touch_queue_; // Maintain the ACK status for each touch point. typedef std::map TouchPointAckStates; TouchPointAckStates touch_ack_states_; // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack // is being dispatched. CoalescedWebTouchEvent* dispatching_touch_ack_; // Used to prevent touch timeout scheduling if we receive a synchronous // ack after forwarding a touch event to the client. bool dispatching_touch_; // Don't send touch events to the renderer while scrolling. bool no_touch_to_renderer_; // Whether an event in the current (multi)touch sequence was consumed by the // renderer. The touch timeout will never be activated when this is true. bool renderer_is_consuming_touch_gesture_; // Optional handler for timed-out touch event acks, disabled by default. bool ack_timeout_enabled_; scoped_ptr timeout_handler_; DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_