// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_CLIENT_CONTEXT_PROVIDER_COMMAND_BUFFER #define CONTENT_COMMON_GPU_CLIENT_CONTEXT_PROVIDER_COMMAND_BUFFER #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "cc/output/context_provider.h" #include "content/common/content_export.h" #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" namespace webkit { namespace gpu { class GrContextForWebGraphicsContext3D; } } namespace content { // Implementation of cc::ContextProvider that provides a // WebGraphicsContext3DCommandBufferImpl context and a GrContext. class CONTENT_EXPORT ContextProviderCommandBuffer : NON_EXPORTED_BASE(public cc::ContextProvider) { public: static scoped_refptr Create( scoped_ptr context3d, const std::string& debug_name); virtual bool BindToCurrentThread() OVERRIDE; virtual WebGraphicsContext3DCommandBufferImpl* Context3d() OVERRIDE; virtual gpu::gles2::GLES2Interface* ContextGL() OVERRIDE; virtual gpu::ContextSupport* ContextSupport() OVERRIDE; virtual class GrContext* GrContext() OVERRIDE; virtual void MakeGrContextCurrent() OVERRIDE; virtual Capabilities ContextCapabilities() OVERRIDE; virtual bool IsContextLost() OVERRIDE; virtual void VerifyContexts() OVERRIDE; virtual bool DestroyedOnMainThread() OVERRIDE; virtual void SetLostContextCallback( const LostContextCallback& lost_context_callback) OVERRIDE; virtual void SetMemoryPolicyChangedCallback( const MemoryPolicyChangedCallback& memory_policy_changed_callback) OVERRIDE; void set_leak_on_destroy() { base::AutoLock lock(main_thread_lock_); leak_on_destroy_ = true; } protected: ContextProviderCommandBuffer( scoped_ptr context3d, const std::string& debug_name); virtual ~ContextProviderCommandBuffer(); void OnLostContext(); void OnMemoryAllocationChanged(const gpu::MemoryAllocation& allocation); private: void InitializeCapabilities(); base::ThreadChecker main_thread_checker_; base::ThreadChecker context_thread_checker_; scoped_ptr context3d_; scoped_ptr gr_context_; cc::ContextProvider::Capabilities capabilities_; std::string debug_name_; LostContextCallback lost_context_callback_; MemoryPolicyChangedCallback memory_policy_changed_callback_; base::Lock main_thread_lock_; bool leak_on_destroy_; bool destroyed_; class LostContextCallbackProxy; scoped_ptr lost_context_callback_proxy_; }; } // namespace content #endif // CONTENT_COMMON_GPU_CLIENT_CONTEXT_PROVIDER_COMMAND_BUFFER