// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file looks like a unit test, but it contains benchmarks and test // utilities intended for manual evaluation of the scalers in // gl_helper*. These tests produce output in the form of files and printouts, // but cannot really "fail". There is no point in making these tests part // of any test automation run. #include #include #include #include #include #include #include #include "base/at_exit.h" #include "base/command_line.h" #include "base/file_util.h" #include "base/strings/stringprintf.h" #include "base/time/time.h" #include "content/common/gpu/client/gl_helper.h" #include "content/common/gpu/client/gl_helper_scaling.h" #include "content/public/test/unittest_test_suite.h" #include "content/test/content_test_suite.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkTypes.h" #include "ui/gfx/codec/png_codec.h" #include "ui/gl/gl_surface.h" #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" #if defined(OS_MACOSX) #include "base/mac/scoped_nsautorelease_pool.h" #endif #if defined(TOOLKIT_GTK) #include "ui/gfx/gtk_util.h" #endif namespace content { using blink::WebGLId; using blink::WebGraphicsContext3D; content::GLHelper::ScalerQuality kQualities[] = { content::GLHelper::SCALER_QUALITY_BEST, content::GLHelper::SCALER_QUALITY_GOOD, content::GLHelper::SCALER_QUALITY_FAST, }; const char *kQualityNames[] = { "best", "good", "fast", }; class GLHelperTest : public testing::Test { protected: virtual void SetUp() { WebGraphicsContext3D::Attributes attributes; context_ = webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl:: CreateOffscreenContext(attributes); context_->makeContextCurrent(); helper_.reset( new content::GLHelper(context_.get(), context_->GetContextSupport())); helper_scaling_.reset(new content::GLHelperScaling( context_.get(), helper_.get())); } virtual void TearDown() { helper_scaling_.reset(NULL); helper_.reset(NULL); context_.reset(NULL); } void LoadPngFileToSkBitmap(const base::FilePath& filename, SkBitmap* bitmap) { std::string compressed; base::ReadFileToString(base::MakeAbsoluteFilePath(filename), &compressed); ASSERT_TRUE(compressed.size()); ASSERT_TRUE(gfx::PNGCodec::Decode( reinterpret_cast(compressed.data()), compressed.size(), bitmap)); } // Save the image to a png file. Used to create the initial test files. void SaveToFile(SkBitmap* bitmap, const base::FilePath& filename) { std::vector compressed; ASSERT_TRUE(gfx::PNGCodec::Encode( static_cast(bitmap->getPixels()), gfx::PNGCodec::FORMAT_BGRA, gfx::Size(bitmap->width(), bitmap->height()), static_cast(bitmap->rowBytes()), true, std::vector(), &compressed)); ASSERT_TRUE(compressed.size()); FILE* f = base::OpenFile(filename, "wb"); ASSERT_TRUE(f); ASSERT_EQ(fwrite(&*compressed.begin(), 1, compressed.size(), f), compressed.size()); base::CloseFile(f); } scoped_ptr context_; scoped_ptr helper_; scoped_ptr helper_scaling_; std::deque x_ops_, y_ops_; }; TEST_F(GLHelperTest, ScaleBenchmark) { int output_sizes[] = { 1920, 1080, 1249, 720, // Output size on pixel 256, 144 }; int input_sizes[] = { 3200, 2040, 2560, 1476, // Pixel tab size 1920, 1080, 1280, 720, 800, 480, 256, 144 }; for (size_t q = 0; q < arraysize(kQualities); q++) { for (size_t outsize = 0; outsize < arraysize(output_sizes); outsize += 2) { for (size_t insize = 0; insize < arraysize(input_sizes); insize += 2) { WebGLId src_texture = context_->createTexture(); WebGLId dst_texture = context_->createTexture(); WebGLId framebuffer = context_->createFramebuffer(); const gfx::Size src_size(input_sizes[insize], input_sizes[insize + 1]); const gfx::Size dst_size(output_sizes[outsize], output_sizes[outsize + 1]); SkBitmap input; input.setConfig(SkBitmap::kARGB_8888_Config, src_size.width(), src_size.height()); input.allocPixels(); SkAutoLockPixels lock(input); SkBitmap output_pixels; input.setConfig(SkBitmap::kARGB_8888_Config, dst_size.width(), dst_size.height()); output_pixels.allocPixels(); SkAutoLockPixels output_lock(output_pixels); context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); context_->bindTexture(GL_TEXTURE_2D, dst_texture); context_->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dst_size.width(), dst_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); context_->bindTexture(GL_TEXTURE_2D, src_texture); context_->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_size.width(), src_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, input.getPixels()); gfx::Rect src_subrect(0, 0, src_size.width(), src_size.height()); scoped_ptr scaler( helper_->CreateScaler(kQualities[q], src_size, src_subrect, dst_size, false, false)); // Scale once beforehand before we start measuring. scaler->Scale(src_texture, dst_texture); context_->finish(); base::TimeTicks start_time = base::TimeTicks::Now(); int iterations = 0; base::TimeTicks end_time; while (true) { for (int i = 0; i < 50; i++) { iterations++; scaler->Scale(src_texture, dst_texture); context_->flush(); } context_->finish(); end_time = base::TimeTicks::Now(); if (iterations > 2000) { break; } if ((end_time - start_time).InMillisecondsF() > 1000) { break; } } context_->deleteTexture(dst_texture); context_->deleteTexture(src_texture); context_->deleteFramebuffer(framebuffer); std::string name; name = base::StringPrintf("scale_%dx%d_to_%dx%d_%s", src_size.width(), src_size.height(), dst_size.width(), dst_size.height(), kQualityNames[q]); float ms = (end_time - start_time).InMillisecondsF() / iterations; printf("*RESULT gpu_scale_time: %s=%.2f ms\n", name.c_str(), ms); } } } } // This is more of a test utility than a test. // Put an PNG image called "testimage.png" in your // current directory, then run this test. It will // create testoutput_Q_P.png, where Q is the scaling // mode and P is the scaling percentage taken from // the table below. TEST_F(GLHelperTest, DISABLED_ScaleTestImage) { int percents[] = { 230, 180, 150, 110, 90, 70, 50, 49, 40, 20, 10, }; SkBitmap input; LoadPngFileToSkBitmap(base::FilePath( FILE_PATH_LITERAL("testimage.png")), &input); WebGLId framebuffer = context_->createFramebuffer(); WebGLId src_texture = context_->createTexture(); const gfx::Size src_size(input.width(), input.height()); context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); context_->bindTexture(GL_TEXTURE_2D, src_texture); context_->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_size.width(), src_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, input.getPixels()); for (size_t q = 0; q < arraysize(kQualities); q++) { for (size_t p = 0; p < arraysize(percents); p++) { const gfx::Size dst_size(input.width() * percents[p] / 100, input.height() * percents[p] / 100); WebGLId dst_texture = helper_->CopyAndScaleTexture( src_texture, src_size, dst_size, false, kQualities[q]); SkBitmap output_pixels; input.setConfig(SkBitmap::kARGB_8888_Config, dst_size.width(), dst_size.height()); output_pixels.allocPixels(); SkAutoLockPixels lock(output_pixels); helper_->ReadbackTextureSync( dst_texture, gfx::Rect(0, 0, dst_size.width(), dst_size.height()), static_cast(output_pixels.getPixels())); context_->deleteTexture(dst_texture); std::string filename = base::StringPrintf("testoutput_%s_%d.ppm", kQualityNames[q], percents[p]); VLOG(0) << "Writing " << filename; SaveToFile(&output_pixels, base::FilePath::FromUTF8Unsafe(filename)); } } context_->deleteTexture(src_texture); context_->deleteFramebuffer(framebuffer); } } // namespace // These tests needs to run against a proper GL environment, so we // need to set it up before we can run the tests. int main(int argc, char** argv) { CommandLine::Init(argc, argv); base::TestSuite* suite = new content::ContentTestSuite(argc, argv); #if defined(OS_MACOSX) base::mac::ScopedNSAutoreleasePool pool; #endif #if defined(TOOLKIT_GTK) gfx::GtkInitFromCommandLine(*CommandLine::ForCurrentProcess()); #endif gfx::GLSurface::InitializeOneOff(); return content::UnitTestTestSuite(suite).Run(); }