// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_ #define GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_ #include #include #include #include #include "base/files/file_path.h" #include "base/memory/linked_ptr.h" #include "base/memory/weak_ptr.h" #include "base/timer/timer.h" #include "google_apis/gcm/base/gcm_export.h" #include "google_apis/gcm/base/mcs_message.h" #include "google_apis/gcm/engine/connection_handler.h" #include "google_apis/gcm/engine/rmq_store.h" namespace google { namespace protobuf { class MessageLite; } // namespace protobuf } // namespace google namespace mcs_proto { class LoginRequest; } namespace gcm { class ConnectionFactory; struct ReliablePacketInfo; // An MCS client. This client is in charge of all communications with an // MCS endpoint, and is capable of reliably sending/receiving GCM messages. // NOTE: Not thread safe. This class should live on the same thread as that // network requests are performed on. class GCM_EXPORT MCSClient { public: enum State { UNINITIALIZED, // Uninitialized. LOADING, // Waiting for RMQ load to finish. LOADED, // RMQ Load finished, waiting to connect. CONNECTING, // Connection in progress. CONNECTED, // Connected and running. }; // Callback for informing MCSClient status. It is valid for this to be // invoked more than once if a permanent error is encountered after a // successful login was initiated. typedef base::Callback< void(bool success, uint64 restored_android_id, uint64 restored_security_token)> InitializationCompleteCallback; // Callback when a message is received. typedef base::Callback OnMessageReceivedCallback; // Callback when a message is sent (and receipt has been acknowledged by // the MCS endpoint). // TODO(zea): pass some sort of structure containing more details about // send failures. typedef base::Callback OnMessageSentCallback; MCSClient(const base::FilePath& rmq_path, ConnectionFactory* connection_factory, scoped_refptr blocking_task_runner); virtual ~MCSClient(); // Initialize the client. Will load any previous id/token information as well // as unacknowledged message information from the RMQ storage, if it exists, // passing the id/token information back via |initialization_callback| along // with a |success == true| result. If no RMQ information is present (and // this is therefore a fresh client), a clean RMQ store will be created and // values of 0 will be returned via |initialization_callback| with // |success == true|. /// If an error loading the RMQ store is encountered, // |initialization_callback| will be invoked with |success == false|. void Initialize(const InitializationCompleteCallback& initialization_callback, const OnMessageReceivedCallback& message_received_callback, const OnMessageSentCallback& message_sent_callback); // Logs the client into the server. Client must be initialized. // |android_id| and |security_token| are optional if this is not a new // client, else they must be non-zero. // Successful login will result in |message_received_callback| being invoked // with a valid LoginResponse. // Login failure (typically invalid id/token) will shut down the client, and // |initialization_callback| to be invoked with |success = false|. void Login(uint64 android_id, uint64 security_token); // Sends a message, with or without reliable message queueing (RMQ) support. // Will asynchronously invoke the OnMessageSent callback regardless. // TODO(zea): support TTL. void SendMessage(const MCSMessage& message, bool use_rmq); // Disconnects the client and permanently destroys the persistent RMQ store. // WARNING: This is permanent, and the client must be recreated with new // credentials afterwards. void Destroy(); // Returns the current state of the client. State state() const { return state_; } private: typedef uint32 StreamId; typedef std::string PersistentId; typedef std::vector StreamIdList; typedef std::vector PersistentIdList; typedef std::map StreamIdToPersistentIdMap; typedef linked_ptr MCSPacketInternal; // Resets the internal state and builds a new login request, acknowledging // any pending server-to-device messages and rebuilding the send queue // from all unacknowledged device-to-server messages. // Should only be called when the connection has been reset. void ResetStateAndBuildLoginRequest(mcs_proto::LoginRequest* request); // Send a heartbeat to the MCS server. void SendHeartbeat(); // RMQ Store callbacks. void OnRMQLoadFinished(const RMQStore::LoadResult& result); void OnRMQUpdateFinished(bool success); // Attempt to send a message. void MaybeSendMessage(); // Helper for sending a protobuf along with any unacknowledged ids to the // wire. void SendPacketToWire(ReliablePacketInfo* packet_info); // Handle a data message sent to the MCS client system from the MCS server. void HandleMCSDataMesssage( scoped_ptr protobuf); // Handle a packet received over the wire. void HandlePacketFromWire(scoped_ptr protobuf); // ReliableMessageQueue acknowledgment helpers. // Handle a StreamAck sent by the server confirming receipt of all // messages up to the message with stream id |last_stream_id_received|. void HandleStreamAck(StreamId last_stream_id_received_); // Handle a SelectiveAck sent by the server confirming all messages // in |id_list|. void HandleSelectiveAck(const PersistentIdList& id_list); // Handle server confirmation of a device message, including device's // acknowledgment of receipt of messages. void HandleServerConfirmedReceipt(StreamId device_stream_id); // Generates a new persistent id for messages. // Virtual for testing. virtual PersistentId GetNextPersistentId(); // Client state. State state_; // Callbacks for owner. InitializationCompleteCallback initialization_callback_; OnMessageReceivedCallback message_received_callback_; OnMessageSentCallback message_sent_callback_; // The android id and security token in use by this device. uint64 android_id_; uint64 security_token_; // Factory for creating new connections and connection handlers. ConnectionFactory* connection_factory_; // Connection handler to handle all over-the-wire protocol communication // with the mobile connection server. ConnectionHandler* connection_handler_; // ----- Reliablie Message Queue section ----- // Note: all queues/maps are ordered from oldest (front/begin) message to // most recent (back/end). // Send/acknowledge queues. std::deque to_send_; std::deque to_resend_; // Last device_to_server stream id acknowledged by the server. StreamId last_device_to_server_stream_id_received_; // Last server_to_device stream id acknowledged by this device. StreamId last_server_to_device_stream_id_received_; // The stream id for the last sent message. A new message should consume // stream_id_out_ + 1. StreamId stream_id_out_; // The stream id of the last received message. The LoginResponse will always // have a stream id of 1, and stream ids increment by 1 for each received // message. StreamId stream_id_in_; // The server messages that have not been acked by the device yet. Keyed by // server stream id. StreamIdToPersistentIdMap unacked_server_ids_; // Those server messages that have been acked. They must remain tracked // until the ack message is itself confirmed. The list of all message ids // acknowledged are keyed off the device stream id of the message that // acknowledged them. std::map acked_server_ids_; // Those server messages from a previous connection that were not fully // acknowledged. They do not have associated stream ids, and will be // acknowledged on the next login attempt. PersistentIdList restored_unackeds_server_ids_; // The reliable message queue persistent store. RMQStore rmq_store_; // ----- Heartbeats ----- // The current heartbeat interval. base::TimeDelta heartbeat_interval_; // Timer for triggering heartbeats. base::Timer heartbeat_timer_; // The task runner for blocking tasks (i.e. persisting RMQ state to disk). scoped_refptr blocking_task_runner_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(MCSClient); }; } // namespace gcm #endif // GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_