// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ #define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ #include "base/callback.h" #include "base/compiler_specific.h" #include "gles2_impl_export.h" #include "ui/gfx/native_widget_types.h" #include "ui/gl/gl_surface.h" #include "ui/gl/gpu_preference.h" namespace gfx { class Size; } #if defined(OS_ANDROID) namespace gfx { class SurfaceTexture; } #endif namespace gpu { namespace gles2 { class GLES2Implementation; } // The default uninitialized value is -1. struct GLES2_IMPL_EXPORT GLInProcessContextAttribs { GLInProcessContextAttribs(); int32 alpha_size; int32 blue_size; int32 green_size; int32 red_size; int32 depth_size; int32 stencil_size; int32 samples; int32 sample_buffers; int32 fail_if_major_perf_caveat; }; class GLES2_IMPL_EXPORT GLInProcessContext { public: virtual ~GLInProcessContext() {} // Create a GLInProcessContext, if |is_offscreen| is true, renders to an // offscreen context. |attrib_list| must be NULL or a NONE-terminated list // of attribute/value pairs. static GLInProcessContext* CreateContext( bool is_offscreen, gfx::AcceleratedWidget window, const gfx::Size& size, bool share_resources, const GLInProcessContextAttribs& attribs, gfx::GpuPreference gpu_preference); // Create context with the provided GLSurface. All other arguments match // CreateContext factory above. Can only be called if the command buffer // service runs on the same thread as this client because GLSurface is not // thread safe. static GLInProcessContext* CreateWithSurface( scoped_refptr surface, bool share_resources, const GLInProcessContextAttribs& attribs, gfx::GpuPreference gpu_preference); virtual void SetContextLostCallback(const base::Closure& callback) = 0; // Allows direct access to the GLES2 implementation so a GLInProcessContext // can be used without making it current. virtual gles2::GLES2Implementation* GetImplementation() = 0; #if defined(OS_ANDROID) virtual scoped_refptr GetSurfaceTexture( uint32 stream_id) = 0; #endif }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_