/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From dev/ppb_graphics_2d_dev.idl modified Tue Nov 12 11:22:26 2013. */ #ifndef PPAPI_C_DEV_PPB_GRAPHICS_2D_DEV_H_ #define PPAPI_C_DEV_PPB_GRAPHICS_2D_DEV_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_point.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_GRAPHICS2D_DEV_INTERFACE_0_1 "PPB_Graphics2D(Dev);0.1" #define PPB_GRAPHICS2D_DEV_INTERFACE_0_2 "PPB_Graphics2D(Dev);0.2" #define PPB_GRAPHICS2D_DEV_INTERFACE PPB_GRAPHICS2D_DEV_INTERFACE_0_2 /** * @file * This file contains the PPB_Graphics2D_Dev interface. */ /** * @addtogroup Enums * @{ */ /** * These options affect how the existing graphics context is displayed when a * plugin is resized. */ typedef enum { /** * In this mode, the context does not change size or offset. If the backing * store is the same size as the plugin element, this will result in the * pixels on the right side of the plugin element being unavailable, revealing * the contents underneath it. */ PP_GRAPHICS2D_DEV_RESIZEMODE_DEFAULT, /** * In this mode, the context and its offset are scaled relative to how much * the plugin element has been resized. */ PP_GRAPHICS2D_DEV_RESIZEMODE_STRETCH } PP_Graphics2D_Dev_ResizeMode; PP_COMPILE_ASSERT_SIZE_IN_BYTES(PP_Graphics2D_Dev_ResizeMode, 4); /** * @} */ /** * @addtogroup Interfaces * @{ */ /* PPB_Graphics2D_Dev interface */ struct PPB_Graphics2D_Dev_0_2 { /** * SetScale() sets the scale factor that will be applied when painting the * graphics context onto the output device. Typically, if rendering at device * resolution is desired, the context would be created with the width and * height scaled up by the view's GetDeviceScale and SetScale called with a * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of * 2.0, one would call Create with a size of (w=400, h=200) and then call * SetScale with 0.5. One would then treat each pixel in the context as a * single device pixel. * * @param[in] resource A Graphics2D context resource. * @param[in] scale The scale to apply when painting. * * @return Returns PP_TRUE on success or PP_FALSE if * the resource is invalid or the scale factor is 0 or less. */ PP_Bool (*SetScale)(PP_Resource resource, float scale); /*** * GetScale() gets the scale factor that will be applied when painting the * graphics context onto the output device. * * @param[in] resource A Graphics2D context resource. * * @return Returns the scale factor for the graphics context. If the resource * is not a valid Graphics2D context, this will return 0.0. */ float (*GetScale)(PP_Resource resource); /*** * Sets the offset into the plugin element at which the graphics context is * painted. This allows a portion of the plugin element to be painted to. * The new offset will only be applied after Flush() has been called. * * @param[in] resource A Graphics2D context resource. * @param[in] offset The offset at which the context should be painted. */ void (*SetOffset)(PP_Resource resource, const struct PP_Point* offset); /*** * Sets the resize mode for the graphics context. When a plugin element is * resized in the DOM, it takes time for the plugin to update the graphics * context in the renderer. These options affect how the existing context is * displayed until the backing store is updated by the plugin. * * @param[in] resource A Graphics2D context resource. * @param[in] resize_mode The resize mode to change this context to. */ void (*SetResizeMode)(PP_Resource resource, PP_Graphics2D_Dev_ResizeMode resize_mode); }; typedef struct PPB_Graphics2D_Dev_0_2 PPB_Graphics2D_Dev; struct PPB_Graphics2D_Dev_0_1 { PP_Bool (*SetScale)(PP_Resource resource, float scale); float (*GetScale)(PP_Resource resource); void (*SetResizeMode)(PP_Resource resource, PP_Graphics2D_Dev_ResizeMode resize_mode); }; /** * @} */ #endif /* PPAPI_C_DEV_PPB_GRAPHICS_2D_DEV_H_ */