/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #include "config.h" #include "modules/gamepad/NavigatorGamepad.h" #include "core/frame/Navigator.h" #include "modules/gamepad/GamepadList.h" #include "public/platform/Platform.h" #include "wtf/PassOwnPtr.h" namespace WebCore { static void sampleGamepads(GamepadList* into) { blink::WebGamepads gamepads; blink::Platform::current()->sampleGamepads(gamepads); for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { blink::WebGamepad& webGamepad = gamepads.items[i]; if (i < gamepads.length && webGamepad.connected) { RefPtr gamepad = into->item(i); if (!gamepad) gamepad = Gamepad::create(); gamepad->id(webGamepad.id); gamepad->index(i); gamepad->timestamp(webGamepad.timestamp); gamepad->axes(webGamepad.axesLength, webGamepad.axes); gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons); into->set(i, gamepad); } else { into->set(i, 0); } } } NavigatorGamepad::NavigatorGamepad() { } NavigatorGamepad::~NavigatorGamepad() { } const char* NavigatorGamepad::supplementName() { return "NavigatorGamepad"; } NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator) { NavigatorGamepad* supplement = static_cast(Supplement::from(navigator, supplementName())); if (!supplement) { supplement = new NavigatorGamepad(); provideTo(navigator, supplementName(), adoptPtr(supplement)); } return supplement; } GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator* navigator) { return NavigatorGamepad::from(navigator)->gamepads(); } GamepadList* NavigatorGamepad::gamepads() { if (!m_gamepads) m_gamepads = GamepadList::create(); sampleGamepads(m_gamepads.get()); return m_gamepads.get(); } } // namespace WebCore