/* * Copyright (C) 2009, 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "modules/websockets/WebSocketChannel.h" #include "bindings/v8/ScriptCallStackFactory.h" #include "core/dom/Document.h" #include "core/dom/ExecutionContext.h" #include "core/inspector/ScriptCallStack.h" #include "core/frame/Settings.h" #include "core/workers/WorkerGlobalScope.h" #include "core/workers/WorkerRunLoop.h" #include "core/workers/WorkerThread.h" #include "modules/websockets/MainThreadWebSocketChannel.h" #include "modules/websockets/ThreadableWebSocketChannelClientWrapper.h" #include "modules/websockets/WebSocketChannelClient.h" #include "modules/websockets/WorkerThreadableWebSocketChannel.h" namespace WebCore { static const char webSocketChannelMode[] = "webSocketChannelMode"; PassRefPtr WebSocketChannel::create(ExecutionContext* context, WebSocketChannelClient* client) { ASSERT(context); ASSERT(client); String sourceURL; unsigned lineNumber = 0; RefPtr callStack = createScriptCallStack(1, true); if (callStack && callStack->size()) { sourceURL = callStack->at(0).sourceURL(); lineNumber = callStack->at(0).lineNumber(); } if (context->isWorkerGlobalScope()) { WorkerGlobalScope* workerGlobalScope = toWorkerGlobalScope(context); WorkerRunLoop& runLoop = workerGlobalScope->thread()->runLoop(); String mode = webSocketChannelMode; mode.append(String::number(runLoop.createUniqueId())); return WorkerThreadableWebSocketChannel::create(workerGlobalScope, client, mode, sourceURL, lineNumber); } Document* document = toDocument(context); Settings* settings = document->settings(); if (settings && settings->experimentalWebSocketEnabled()) { // FIXME: Create and return an "experimental" WebSocketChannel instead of a MainThreadWebSocketChannel. return MainThreadWebSocketChannel::create(document, client, sourceURL, lineNumber); } return MainThreadWebSocketChannel::create(document, client, sourceURL, lineNumber); } } // namespace WebCore