/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/geometry/FloatRect.h" #include "platform/FloatConversion.h" #include "platform/geometry/IntRect.h" #include "platform/geometry/LayoutRect.h" #include "third_party/skia/include/core/SkRect.h" #include "wtf/MathExtras.h" #include #include namespace WebCore { FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) { } FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.size()) { } FloatRect::FloatRect(const SkRect& r) : m_location(r.fLeft, r.fTop), m_size(r.width(), r.height()) { } FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) { return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); } bool FloatRect::isExpressibleAsIntRect() const { return isWithinIntRange(x()) && isWithinIntRange(y()) && isWithinIntRange(width()) && isWithinIntRange(height()) && isWithinIntRange(maxX()) && isWithinIntRange(maxY()); } bool FloatRect::intersects(const FloatRect& other) const { // Checking emptiness handles negative widths as well as zero. return !isEmpty() && !other.isEmpty() && x() < other.maxX() && other.x() < maxX() && y() < other.maxY() && other.y() < maxY(); } bool FloatRect::contains(const FloatRect& other) const { return x() <= other.x() && maxX() >= other.maxX() && y() <= other.y() && maxY() >= other.maxY(); } bool FloatRect::contains(const FloatPoint& point, ContainsMode containsMode) const { if (containsMode == InsideOrOnStroke) return contains(point.x(), point.y()); return x() < point.x() && maxX() > point.x() && y() < point.y() && maxY() > point.y(); } void FloatRect::intersect(const FloatRect& other) { float left = std::max(x(), other.x()); float top = std::max(y(), other.y()); float right = std::min(maxX(), other.maxX()); float bottom = std::min(maxY(), other.maxY()); // Return a clean empty rectangle for non-intersecting cases. if (left >= right || top >= bottom) { left = 0; top = 0; right = 0; bottom = 0; } setLocationAndSizeFromEdges(left, top, right, bottom); } void FloatRect::unite(const FloatRect& other) { // Handle empty special cases first. if (other.isEmpty()) return; if (isEmpty()) { *this = other; return; } uniteEvenIfEmpty(other); } void FloatRect::uniteEvenIfEmpty(const FloatRect& other) { float minX = std::min(x(), other.x()); float minY = std::min(y(), other.y()); float maxX = std::max(this->maxX(), other.maxX()); float maxY = std::max(this->maxY(), other.maxY()); setLocationAndSizeFromEdges(minX, minY, maxX, maxY); } void FloatRect::uniteIfNonZero(const FloatRect& other) { // Handle empty special cases first. if (other.isZero()) return; if (isZero()) { *this = other; return; } uniteEvenIfEmpty(other); } void FloatRect::extend(const FloatPoint& p) { float minX = std::min(x(), p.x()); float minY = std::min(y(), p.y()); float maxX = std::max(this->maxX(), p.x()); float maxY = std::max(this->maxY(), p.y()); setLocationAndSizeFromEdges(minX, minY, maxX, maxY); } void FloatRect::scale(float sx, float sy) { m_location.setX(x() * sx); m_location.setY(y() * sy); m_size.setWidth(width() * sx); m_size.setHeight(height() * sy); } FloatRect unionRect(const Vector& rects) { FloatRect result; size_t count = rects.size(); for (size_t i = 0; i < count; ++i) result.unite(rects[i]); return result; } void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) { float left = std::min(p0.x(), p1.x()); float top = std::min(p0.y(), p1.y()); float right = std::max(p0.x(), p1.x()); float bottom = std::max(p0.y(), p1.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } namespace { // Helpers for 3- and 4-way max and min. template T min3(const T& v1, const T& v2, const T& v3) { return std::min(std::min(v1, v2), v3); } template T max3(const T& v1, const T& v2, const T& v3) { return std::max(std::max(v1, v2), v3); } template T min4(const T& v1, const T& v2, const T& v3, const T& v4) { return std::min(std::min(v1, v2), std::min(v3, v4)); } template T max4(const T& v1, const T& v2, const T& v3, const T& v4) { return std::max(std::max(v1, v2), std::max(v3, v4)); } } // anonymous namespace void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2) { float left = min3(p0.x(), p1.x(), p2.x()); float top = min3(p0.y(), p1.y(), p2.y()); float right = max3(p0.x(), p1.x(), p2.x()); float bottom = max3(p0.y(), p1.y(), p2.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3) { float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); float top = min4(p0.y(), p1.y(), p2.y(), p3.y()); float right = max4(p0.x(), p1.x(), p2.x(), p3.x()); float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } FloatRect::operator SkRect() const { SkRect rect = { x(), y(), maxX(), maxY() }; return rect; } IntRect enclosingIntRect(const FloatRect& rect) { IntPoint location = flooredIntPoint(rect.minXMinYCorner()); IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner()); return IntRect(location, maxPoint - location); } IntRect enclosedIntRect(const FloatRect& rect) { IntPoint location = ceiledIntPoint(rect.minXMinYCorner()); IntPoint maxPoint = flooredIntPoint(rect.maxXMaxYCorner()); IntSize size = maxPoint - location; size.clampNegativeToZero(); return IntRect(location, size); } IntRect roundedIntRect(const FloatRect& rect) { return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size())); } FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect) { if (!srcRect.width() || !srcRect.height()) return FloatRect(); float widthScale = destRect.width() / srcRect.width(); float heightScale = destRect.height() / srcRect.height(); return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, destRect.y() + (r.y() - srcRect.y()) * heightScale, r.width() * widthScale, r.height() * heightScale); } }