/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/graphics/CrossfadeGeneratedImage.h" #include "platform/geometry/FloatRect.h" #include "platform/graphics/GraphicsContextStateSaver.h" #include "platform/graphics/ImageBuffer.h" using namespace std; namespace WebCore { CrossfadeGeneratedImage::CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size) : m_fromImage(fromImage) , m_toImage(toImage) , m_percentage(percentage) , m_crossfadeSize(crossfadeSize) { m_size = size; } void CrossfadeGeneratedImage::drawCrossfade(GraphicsContext* context) { float inversePercentage = 1 - m_percentage; IntSize fromImageSize = m_fromImage->size(); IntSize toImageSize = m_toImage->size(); // Draw nothing if either of the images hasn't loaded yet. if (m_fromImage == Image::nullImage() || m_toImage == Image::nullImage()) return; GraphicsContextStateSaver stateSaver(*context); context->clip(IntRect(IntPoint(), m_crossfadeSize)); context->beginTransparencyLayer(1); // Draw the image we're fading away from. context->save(); if (m_crossfadeSize != fromImageSize) { context->scale(FloatSize( static_cast(m_crossfadeSize.width()) / fromImageSize.width(), static_cast(m_crossfadeSize.height()) / fromImageSize.height())); } context->setAlpha(inversePercentage); context->drawImage(m_fromImage, IntPoint()); context->restore(); // Draw the image we're fading towards. context->save(); if (m_crossfadeSize != toImageSize) { context->scale(FloatSize( static_cast(m_crossfadeSize.width()) / toImageSize.width(), static_cast(m_crossfadeSize.height()) / toImageSize.height())); } context->setAlpha(m_percentage); context->drawImage(m_toImage, IntPoint(), CompositePlusLighter); context->restore(); context->endLayer(); } void CrossfadeGeneratedImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode) { GraphicsContextStateSaver stateSaver(*context); context->setCompositeOperation(compositeOp, blendMode); context->clip(dstRect); context->translate(dstRect.x(), dstRect.y()); if (dstRect.size() != srcRect.size()) context->scale(FloatSize(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height())); context->translate(-srcRect.x(), -srcRect.y()); drawCrossfade(context); } void CrossfadeGeneratedImage::drawPattern(GraphicsContext* context, const FloatRect& srcRect, const FloatSize& scale, const FloatPoint& phase, CompositeOperator compositeOp, const FloatRect& dstRect, blink::WebBlendMode blendMode, const IntSize& repeatSpacing) { OwnPtr imageBuffer = context->createCompatibleBuffer(m_size); if (!imageBuffer) return; // Fill with the cross-faded image. GraphicsContext* graphicsContext = imageBuffer->context(); drawCrossfade(graphicsContext); // Tile the image buffer into the context. imageBuffer->drawPattern(context, srcRect, scale, phase, compositeOp, dstRect, blendMode, repeatSpacing); } }