/* * Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved. * Copyright (C) 2007 Alp Toker * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/graphics/Gradient.h" #include "platform/geometry/FloatRect.h" #include "platform/graphics/Color.h" #include "platform/graphics/GraphicsContext.h" #include "platform/graphics/skia/SkiaUtils.h" #include "third_party/skia/include/core/SkColorShader.h" #include "third_party/skia/include/core/SkShader.h" #include "third_party/skia/include/effects/SkGradientShader.h" namespace WebCore { Gradient::Gradient(const FloatPoint& p0, const FloatPoint& p1) : m_radial(false) , m_p0(p0) , m_p1(p1) , m_r0(0) , m_r1(0) , m_aspectRatio(1) , m_stopsSorted(false) , m_spreadMethod(SpreadMethodPad) , m_drawInPMColorSpace(false) { } Gradient::Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio) : m_radial(true) , m_p0(p0) , m_p1(p1) , m_r0(r0) , m_r1(r1) , m_aspectRatio(aspectRatio) , m_stopsSorted(false) , m_spreadMethod(SpreadMethodPad) , m_drawInPMColorSpace(false) { } Gradient::~Gradient() { } void Gradient::addColorStop(float value, const Color& color) { float r; float g; float b; float a; color.getRGBA(r, g, b, a); m_stops.append(ColorStop(value, r, g, b, a)); m_stopsSorted = false; m_gradient.clear(); } void Gradient::addColorStop(const Gradient::ColorStop& stop) { m_stops.append(stop); m_stopsSorted = false; m_gradient.clear(); } static inline bool compareStops(const Gradient::ColorStop& a, const Gradient::ColorStop& b) { return a.stop < b.stop; } void Gradient::sortStopsIfNecessary() { if (m_stopsSorted) return; m_stopsSorted = true; if (!m_stops.size()) return; std::stable_sort(m_stops.begin(), m_stops.end(), compareStops); } bool Gradient::hasAlpha() const { for (size_t i = 0; i < m_stops.size(); i++) { if (m_stops[i].alpha < 1) return true; } return false; } void Gradient::setSpreadMethod(GradientSpreadMethod spreadMethod) { // FIXME: Should it become necessary, allow calls to this method after m_gradient has been set. ASSERT(!m_gradient); if (m_spreadMethod == spreadMethod) return; m_spreadMethod = spreadMethod; } void Gradient::setDrawsInPMColorSpace(bool drawInPMColorSpace) { if (drawInPMColorSpace == m_drawInPMColorSpace) return; m_drawInPMColorSpace = drawInPMColorSpace; m_gradient.clear(); } void Gradient::setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation) { if (m_gradientSpaceTransformation == gradientSpaceTransformation) return; m_gradientSpaceTransformation = gradientSpaceTransformation; if (m_gradient) m_gradient->setLocalMatrix(affineTransformToSkMatrix(m_gradientSpaceTransformation)); } static inline U8CPU F2B(float x) { return static_cast(x * 255); } static SkColor makeSkColor(float a, float r, float g, float b) { return SkColorSetARGB(F2B(a), F2B(r), F2B(g), F2B(b)); } // Determine the total number of stops needed, including pseudo-stops at the // ends as necessary. static size_t totalStopsNeeded(const Gradient::ColorStop* stopData, size_t count) { // N.B.: The tests in this function should kept in sync with the ones in // fillStops(), or badness happens. const Gradient::ColorStop* stop = stopData; size_t countUsed = count; if (count < 1 || stop->stop > 0.0) countUsed++; stop += count - 1; if (count < 1 || stop->stop < 1.0) countUsed++; return countUsed; } // Collect sorted stop position and color information into the pos and colors // buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large // enough to hold information for all stops, including the new endpoints if // stops at 0.0 and 1.0 aren't already included. static void fillStops(const Gradient::ColorStop* stopData, size_t count, SkScalar* pos, SkColor* colors) { const Gradient::ColorStop* stop = stopData; size_t start = 0; if (count < 1) { // A gradient with no stops must be transparent black. pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(0.0, 0.0, 0.0, 0.0); start = 1; } else if (stop->stop > 0.0) { // Copy the first stop to 0.0. The first stop position may have a slight // rounding error, but we don't care in this float comparison, since // 0.0 comes through cleanly and people aren't likely to want a gradient // with a stop at (0 + epsilon). pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); start = 1; } for (size_t i = start; i < start + count; i++) { pos[i] = WebCoreFloatToSkScalar(stop->stop); colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); ++stop; } // Copy the last stop to 1.0 if needed. See comment above about this float // comparison. if (count < 1 || (--stop)->stop < 1.0) { pos[start + count] = WebCoreFloatToSkScalar(1.0); colors[start + count] = colors[start + count - 1]; } } SkShader* Gradient::shader() { if (m_gradient) return m_gradient.get(); sortStopsIfNecessary(); ASSERT(m_stopsSorted); size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size()); ASSERT(countUsed >= 2); ASSERT(countUsed >= m_stops.size()); // FIXME: Why is all this manual pointer math needed?! SkAutoMalloc storage(countUsed * (sizeof(SkColor) + sizeof(SkScalar))); SkColor* colors = (SkColor*)storage.get(); SkScalar* pos = (SkScalar*)(colors + countUsed); fillStops(m_stops.data(), m_stops.size(), pos, colors); SkShader::TileMode tile = SkShader::kClamp_TileMode; switch (m_spreadMethod) { case SpreadMethodReflect: tile = SkShader::kMirror_TileMode; break; case SpreadMethodRepeat: tile = SkShader::kRepeat_TileMode; break; case SpreadMethodPad: tile = SkShader::kClamp_TileMode; break; } uint32_t shouldDrawInPMColorSpace = m_drawInPMColorSpace ? SkGradientShader::kInterpolateColorsInPremul_Flag : 0; if (m_radial) { // Since the two-point radial gradient is slower than the plain radial, // only use it if we have to. if (m_p0 == m_p1 && m_r0 <= 0.0f) { m_gradient = adoptRef(SkGradientShader::CreateRadial(m_p1, m_r1, colors, pos, static_cast(countUsed), tile, 0, shouldDrawInPMColorSpace)); } else { // The radii we give to Skia must be positive. If we're given a // negative radius, ask for zero instead. SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0; SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0; m_gradient = adoptRef(SkGradientShader::CreateTwoPointConical(m_p0, radius0, m_p1, radius1, colors, pos, static_cast(countUsed), tile, 0, shouldDrawInPMColorSpace)); } if (aspectRatio() != 1) { // CSS3 elliptical gradients: apply the elliptical scaling at the // gradient center point. m_gradientSpaceTransformation.translate(m_p0.x(), m_p0.y()); m_gradientSpaceTransformation.scale(1, 1 / aspectRatio()); m_gradientSpaceTransformation.translate(-m_p0.x(), -m_p0.y()); ASSERT(m_p0 == m_p1); } } else { SkPoint pts[2] = { m_p0, m_p1 }; m_gradient = adoptRef(SkGradientShader::CreateLinear(pts, colors, pos, static_cast(countUsed), tile, 0, shouldDrawInPMColorSpace)); } if (!m_gradient) { // use last color, since our "geometry" was degenerate (e.g. radius==0) m_gradient = adoptRef(new SkColorShader(colors[countUsed - 1])); } else { m_gradient->setLocalMatrix(affineTransformToSkMatrix(m_gradientSpaceTransformation)); } return m_gradient.get(); } } //namespace