/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2010 Mozilla Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/graphics/GraphicsContext3D.h" #include "platform/CheckedInt.h" #include "platform/graphics/GraphicsContext.h" #include "platform/graphics/ImageBuffer.h" #include "platform/graphics/ImageObserver.h" #include "platform/graphics/gpu/DrawingBuffer.h" #include "platform/image-decoders/ImageDecoder.h" #include "third_party/skia/include/gpu/GrContext.h" #include "third_party/skia/include/gpu/gl/GrGLInterface.h" #include "wtf/CPU.h" #include "wtf/text/CString.h" #include "wtf/text/StringHash.h" #include "public/platform/Platform.h" #include "public/platform/WebGraphicsContext3D.h" #include "public/platform/WebGraphicsContext3DProvider.h" namespace WebCore { namespace { void getDrawingParameters(DrawingBuffer* drawingBuffer, blink::WebGraphicsContext3D* graphicsContext3D, Platform3DObject* frameBufferId, int* width, int* height) { ASSERT(drawingBuffer); *frameBufferId = drawingBuffer->framebuffer(); *width = drawingBuffer->size().width(); *height = drawingBuffer->size().height(); } } // anonymous namespace GraphicsContext3D::GraphicsContext3D(PassOwnPtr webContext, bool preserveDrawingBuffer) : m_impl(webContext.get()) , m_ownedWebContext(webContext) , m_initializedAvailableExtensions(false) , m_layerComposited(false) , m_preserveDrawingBuffer(preserveDrawingBuffer) , m_packAlignment(4) , m_resourceSafety(ResourceSafetyUnknown) , m_grContext(0) { } GraphicsContext3D::GraphicsContext3D(PassOwnPtr provider, bool preserveDrawingBuffer) : m_provider(provider) , m_impl(m_provider->context3d()) , m_initializedAvailableExtensions(false) , m_layerComposited(false) , m_preserveDrawingBuffer(preserveDrawingBuffer) , m_packAlignment(4) , m_resourceSafety(ResourceSafetyUnknown) , m_grContext(m_provider->grContext()) { } GraphicsContext3D::~GraphicsContext3D() { setContextLostCallback(nullptr); setErrorMessageCallback(nullptr); } // Macros to assist in delegating from GraphicsContext3D to // WebGraphicsContext3D. #define DELEGATE_TO_WEBCONTEXT(name) \ void GraphicsContext3D::name() \ { \ m_impl->name(); \ } #define DELEGATE_TO_WEBCONTEXT_R(name, rt) \ rt GraphicsContext3D::name() \ { \ return m_impl->name(); \ } #define DELEGATE_TO_WEBCONTEXT_1(name, t1) \ void GraphicsContext3D::name(t1 a1) \ { \ m_impl->name(a1); \ } #define DELEGATE_TO_WEBCONTEXT_1R(name, t1, rt) \ rt GraphicsContext3D::name(t1 a1) \ { \ return m_impl->name(a1); \ } #define DELEGATE_TO_WEBCONTEXT_2(name, t1, t2) \ void GraphicsContext3D::name(t1 a1, t2 a2) \ { \ m_impl->name(a1, a2); \ } #define DELEGATE_TO_WEBCONTEXT_2R(name, t1, t2, rt) \ rt GraphicsContext3D::name(t1 a1, t2 a2) \ { \ return m_impl->name(a1, a2); \ } #define DELEGATE_TO_WEBCONTEXT_3(name, t1, t2, t3) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ { \ m_impl->name(a1, a2, a3); \ } #define DELEGATE_TO_WEBCONTEXT_3R(name, t1, t2, t3, rt) \ rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ { \ return m_impl->name(a1, a2, a3); \ } #define DELEGATE_TO_WEBCONTEXT_4(name, t1, t2, t3, t4) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ { \ m_impl->name(a1, a2, a3, a4); \ } #define DELEGATE_TO_WEBCONTEXT_4R(name, t1, t2, t3, t4, rt) \ rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ { \ return m_impl->name(a1, a2, a3, a4); \ } #define DELEGATE_TO_WEBCONTEXT_5(name, t1, t2, t3, t4, t5) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ { \ m_impl->name(a1, a2, a3, a4, a5); \ } #define DELEGATE_TO_WEBCONTEXT_6(name, t1, t2, t3, t4, t5, t6) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ { \ m_impl->name(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_WEBCONTEXT_6R(name, t1, t2, t3, t4, t5, t6, rt) \ rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ { \ return m_impl->name(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_WEBCONTEXT_7(name, t1, t2, t3, t4, t5, t6, t7) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ { \ m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_WEBCONTEXT_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ { \ return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_WEBCONTEXT_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ { \ m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \ } #define DELEGATE_TO_WEBCONTEXT_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ { \ m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } #define DELEGATE_TO_WEBCONTEXT_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ { \ return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } class GraphicsContext3DContextLostCallbackAdapter : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { public: GraphicsContext3DContextLostCallbackAdapter(PassOwnPtr callback) : m_contextLostCallback(callback) { } virtual ~GraphicsContext3DContextLostCallbackAdapter() { } virtual void onContextLost() { if (m_contextLostCallback) m_contextLostCallback->onContextLost(); } private: OwnPtr m_contextLostCallback; }; class GraphicsContext3DErrorMessageCallbackAdapter : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback { public: GraphicsContext3DErrorMessageCallbackAdapter(PassOwnPtr callback) : m_errorMessageCallback(callback) { } virtual ~GraphicsContext3DErrorMessageCallbackAdapter() { } virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint id) { if (m_errorMessageCallback) m_errorMessageCallback->onErrorMessage(message, id); } private: OwnPtr m_errorMessageCallback; }; void GraphicsContext3D::setContextLostCallback(PassOwnPtr callback) { if (m_ownedWebContext) { m_contextLostCallbackAdapter = adoptPtr(new GraphicsContext3DContextLostCallbackAdapter(callback)); m_ownedWebContext->setContextLostCallback(m_contextLostCallbackAdapter.get()); } } void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr callback) { if (m_ownedWebContext) { m_errorMessageCallbackAdapter = adoptPtr(new GraphicsContext3DErrorMessageCallbackAdapter(callback)); m_ownedWebContext->setErrorMessageCallback(m_errorMessageCallbackAdapter.get()); } } PassRefPtr GraphicsContext3D::create(GraphicsContext3D::Attributes attrs) { blink::WebGraphicsContext3D::Attributes webAttributes; webAttributes.alpha = attrs.alpha; webAttributes.depth = attrs.depth; webAttributes.stencil = attrs.stencil; webAttributes.antialias = attrs.antialias; webAttributes.premultipliedAlpha = attrs.premultipliedAlpha; webAttributes.noExtensions = attrs.noExtensions; webAttributes.shareResources = attrs.shareResources; webAttributes.preferDiscreteGPU = attrs.preferDiscreteGPU; webAttributes.failIfMajorPerformanceCaveat = attrs.failIfMajorPerformanceCaveat; webAttributes.topDocumentURL = attrs.topDocumentURL.string(); OwnPtr webContext = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(webAttributes)); if (!webContext) return 0; return GraphicsContext3D::createGraphicsContextFromWebContext(webContext.release(), attrs.preserveDrawingBuffer); } PassRefPtr GraphicsContext3D::createGraphicsContextFromProvider(PassOwnPtr provider, bool preserveDrawingBuffer) { RefPtr context = adoptRef(new GraphicsContext3D(provider, preserveDrawingBuffer)); return context.release(); } PassRefPtr GraphicsContext3D::createGraphicsContextFromWebContext(PassOwnPtr webContext, bool preserveDrawingBuffer) { RefPtr context = adoptRef(new GraphicsContext3D(webContext, preserveDrawingBuffer)); return context.release(); } GrContext* GraphicsContext3D::grContext() { return m_grContext; } DELEGATE_TO_WEBCONTEXT_R(makeContextCurrent, bool) DELEGATE_TO_WEBCONTEXT_R(lastFlushID, uint32_t) DELEGATE_TO_WEBCONTEXT_1(activeTexture, GC3Denum) DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject) void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name) { m_impl->bindAttribLocation(program, index, name.utf8().data()); } DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject) DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject) DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject) DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject) DELEGATE_TO_WEBCONTEXT_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) DELEGATE_TO_WEBCONTEXT_1(blendEquation, GC3Denum) DELEGATE_TO_WEBCONTEXT_2(blendEquationSeparate, GC3Denum, GC3Denum) DELEGATE_TO_WEBCONTEXT_2(blendFunc, GC3Denum, GC3Denum) DELEGATE_TO_WEBCONTEXT_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) void GraphicsContext3D::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage) { bufferData(target, size, 0, usage); } DELEGATE_TO_WEBCONTEXT_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum) DELEGATE_TO_WEBCONTEXT_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*) DELEGATE_TO_WEBCONTEXT_1R(checkFramebufferStatus, GC3Denum, GC3Denum) DELEGATE_TO_WEBCONTEXT_1(clear, GC3Dbitfield) DELEGATE_TO_WEBCONTEXT_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) DELEGATE_TO_WEBCONTEXT_1(clearDepth, GC3Dclampf) DELEGATE_TO_WEBCONTEXT_1(clearStencil, GC3Dint) DELEGATE_TO_WEBCONTEXT_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject) DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*) DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*) DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) DELEGATE_TO_WEBCONTEXT_1(cullFace, GC3Denum) DELEGATE_TO_WEBCONTEXT_1(depthFunc, GC3Denum) DELEGATE_TO_WEBCONTEXT_1(depthMask, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_2(depthRange, GC3Dclampf, GC3Dclampf) DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(disable, GC3Denum) DELEGATE_TO_WEBCONTEXT_1(disableVertexAttribArray, GC3Duint) DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr) DELEGATE_TO_WEBCONTEXT_1(enable, GC3Denum) DELEGATE_TO_WEBCONTEXT_1(enableVertexAttribArray, GC3Duint) DELEGATE_TO_WEBCONTEXT(finish) DELEGATE_TO_WEBCONTEXT(flush) DELEGATE_TO_WEBCONTEXT_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) DELEGATE_TO_WEBCONTEXT_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) DELEGATE_TO_WEBCONTEXT_1(frontFace, GC3Denum) DELEGATE_TO_WEBCONTEXT_1(generateMipmap, GC3Denum) bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info) { blink::WebGraphicsContext3D::ActiveInfo webInfo; if (!m_impl->getActiveAttrib(program, index, webInfo)) return false; info.name = webInfo.name; info.type = webInfo.type; info.size = webInfo.size; return true; } bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info) { blink::WebGraphicsContext3D::ActiveInfo webInfo; if (!m_impl->getActiveUniform(program, index, webInfo)) return false; info.name = webInfo.name; info.type = webInfo.type; info.size = webInfo.size; return true; } DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*) GC3Dint GraphicsContext3D::getAttribLocation(Platform3DObject program, const String& name) { return m_impl->getAttribLocation(program, name.utf8().data()); } DELEGATE_TO_WEBCONTEXT_2(getBooleanv, GC3Denum, GC3Dboolean*) DELEGATE_TO_WEBCONTEXT_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) GraphicsContext3D::Attributes GraphicsContext3D::getContextAttributes() { blink::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes(); GraphicsContext3D::Attributes attributes; attributes.alpha = webAttributes.alpha; attributes.depth = webAttributes.depth; attributes.stencil = webAttributes.stencil; attributes.antialias = webAttributes.antialias; attributes.premultipliedAlpha = webAttributes.premultipliedAlpha; attributes.preserveDrawingBuffer = m_preserveDrawingBuffer; attributes.preferDiscreteGPU = webAttributes.preferDiscreteGPU; return attributes; } DELEGATE_TO_WEBCONTEXT_R(getError, GC3Denum) DELEGATE_TO_WEBCONTEXT_2(getFloatv, GC3Denum, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_2(getIntegerv, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_1R(getProgramInfoLog, Platform3DObject, String) DELEGATE_TO_WEBCONTEXT_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_1R(getShaderInfoLog, Platform3DObject, String) DELEGATE_TO_WEBCONTEXT_4(getShaderPrecisionFormat, GC3Denum, GC3Denum, GC3Dint*, GC3Dint*) DELEGATE_TO_WEBCONTEXT_1R(getShaderSource, Platform3DObject, String) DELEGATE_TO_WEBCONTEXT_1R(getString, GC3Denum, String) DELEGATE_TO_WEBCONTEXT_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*) GC3Dint GraphicsContext3D::getUniformLocation(Platform3DObject program, const String& name) { return m_impl->getUniformLocation(program, name.utf8().data()); } DELEGATE_TO_WEBCONTEXT_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*) DELEGATE_TO_WEBCONTEXT_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr) DELEGATE_TO_WEBCONTEXT_2(hint, GC3Denum, GC3Denum) DELEGATE_TO_WEBCONTEXT_1R(isBuffer, Platform3DObject, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1R(isEnabled, GC3Denum, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1R(isFramebuffer, Platform3DObject, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1R(isProgram, Platform3DObject, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1R(isShader, Platform3DObject, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1R(isTexture, Platform3DObject, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_1(lineWidth, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_1(linkProgram, Platform3DObject) void GraphicsContext3D::pixelStorei(GC3Denum pname, GC3Dint param) { if (pname == GL_PACK_ALIGNMENT) m_packAlignment = param; m_impl->pixelStorei(pname, param); } DELEGATE_TO_WEBCONTEXT_2(polygonOffset, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*) DELEGATE_TO_WEBCONTEXT(releaseShaderCompiler) DELEGATE_TO_WEBCONTEXT_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) DELEGATE_TO_WEBCONTEXT_2(sampleCoverage, GC3Dclampf, GC3Dboolean) DELEGATE_TO_WEBCONTEXT_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& string) { m_impl->shaderSource(shader, string.utf8().data()); } DELEGATE_TO_WEBCONTEXT_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint) DELEGATE_TO_WEBCONTEXT_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint) DELEGATE_TO_WEBCONTEXT_1(stencilMask, GC3Duint) DELEGATE_TO_WEBCONTEXT_2(stencilMaskSeparate, GC3Denum, GC3Duint) DELEGATE_TO_WEBCONTEXT_3(stencilOp, GC3Denum, GC3Denum, GC3Denum) DELEGATE_TO_WEBCONTEXT_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) DELEGATE_TO_WEBCONTEXT_9(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*) DELEGATE_TO_WEBCONTEXT_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_3(texParameteri, GC3Denum, GC3Denum, GC3Dint) DELEGATE_TO_WEBCONTEXT_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*) DELEGATE_TO_WEBCONTEXT_2(uniform1f, GC3Dint, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_3(uniform1fv, GC3Dint, GC3Dsizei, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_2(uniform1i, GC3Dint, GC3Dint) DELEGATE_TO_WEBCONTEXT_3(uniform1iv, GC3Dint, GC3Dsizei, GC3Dint*) DELEGATE_TO_WEBCONTEXT_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_3(uniform2fv, GC3Dint, GC3Dsizei, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_3(uniform2i, GC3Dint, GC3Dint, GC3Dint) DELEGATE_TO_WEBCONTEXT_3(uniform2iv, GC3Dint, GC3Dsizei, GC3Dint*) DELEGATE_TO_WEBCONTEXT_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_3(uniform3fv, GC3Dint, GC3Dsizei, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint) DELEGATE_TO_WEBCONTEXT_3(uniform3iv, GC3Dint, GC3Dsizei, GC3Dint*) DELEGATE_TO_WEBCONTEXT_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_3(uniform4fv, GC3Dint, GC3Dsizei, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) DELEGATE_TO_WEBCONTEXT_3(uniform4iv, GC3Dint, GC3Dsizei, GC3Dint*) DELEGATE_TO_WEBCONTEXT_4(uniformMatrix2fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_4(uniformMatrix3fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_4(uniformMatrix4fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_1(useProgram, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(validateProgram, Platform3DObject) DELEGATE_TO_WEBCONTEXT_2(vertexAttrib1f, GC3Duint, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) DELEGATE_TO_WEBCONTEXT_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*) DELEGATE_TO_WEBCONTEXT_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr) DELEGATE_TO_WEBCONTEXT_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) void GraphicsContext3D::markContextChanged() { m_layerComposited = false; } bool GraphicsContext3D::layerComposited() const { return m_layerComposited; } void GraphicsContext3D::markLayerComposited() { m_layerComposited = true; } void GraphicsContext3D::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer, DrawingBuffer* drawingBuffer) { Platform3DObject framebufferId; int width, height; getDrawingParameters(drawingBuffer, m_impl, &framebufferId, &width, &height); paintFramebufferToCanvas(framebufferId, width, height, !getContextAttributes().premultipliedAlpha, imageBuffer); } PassRefPtr GraphicsContext3D::paintRenderingResultsToImageData(DrawingBuffer* drawingBuffer, int& width, int& height) { if (getContextAttributes().premultipliedAlpha) return 0; Platform3DObject framebufferId; getDrawingParameters(drawingBuffer, m_impl, &framebufferId, &width, &height); Checked dataSize = 4; dataSize *= width; dataSize *= height; if (dataSize.hasOverflowed()) return 0; RefPtr pixels = Uint8ClampedArray::createUninitialized(width * height * 4); m_impl->bindFramebuffer(GL_FRAMEBUFFER, framebufferId); readBackFramebuffer(pixels->data(), width, height, ReadbackRGBA, AlphaDoNothing); flipVertically(pixels->data(), width, height); return pixels.release(); } void GraphicsContext3D::readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder readbackOrder, AlphaOp op) { if (m_packAlignment > 4) m_impl->pixelStorei(GL_PACK_ALIGNMENT, 1); m_impl->readPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); if (m_packAlignment > 4) m_impl->pixelStorei(GL_PACK_ALIGNMENT, m_packAlignment); size_t bufferSize = 4 * width * height; if (readbackOrder == ReadbackSkia) { #if (SK_R32_SHIFT == 16) && !SK_B32_SHIFT // Swizzle red and blue channels to match SkBitmap's byte ordering. // TODO(kbr): expose GL_BGRA as extension. for (size_t i = 0; i < bufferSize; i += 4) { std::swap(pixels[i], pixels[i + 2]); } #endif } if (op == AlphaDoPremultiply) { for (size_t i = 0; i < bufferSize; i += 4) { pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255); pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255); pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255); } } else if (op != AlphaDoNothing) { ASSERT_NOT_REACHED(); } } DELEGATE_TO_WEBCONTEXT_R(createBuffer, Platform3DObject) DELEGATE_TO_WEBCONTEXT_R(createFramebuffer, Platform3DObject) DELEGATE_TO_WEBCONTEXT_R(createProgram, Platform3DObject) DELEGATE_TO_WEBCONTEXT_R(createRenderbuffer, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1R(createShader, GC3Denum, Platform3DObject) DELEGATE_TO_WEBCONTEXT_R(createTexture, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(deleteBuffer, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(deleteFramebuffer, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(deleteProgram, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(deleteRenderbuffer, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(deleteShader, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(deleteTexture, Platform3DObject) DELEGATE_TO_WEBCONTEXT_1(synthesizeGLError, GC3Denum) Extensions3D* GraphicsContext3D::extensions() { if (!m_extensions) m_extensions = adoptPtr(new Extensions3D(this)); return m_extensions.get(); } bool GraphicsContext3D::texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint unpackAlignment) { ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8); texImage2D(target, level, internalformat, width, height, border, format, type, 0); return true; } bool GraphicsContext3D::computeFormatAndTypeParameters(GC3Denum format, GC3Denum type, unsigned int* componentsPerPixel, unsigned int* bytesPerComponent) { switch (format) { case GL_ALPHA: case GL_LUMINANCE: case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: *componentsPerPixel = 1; break; case GL_LUMINANCE_ALPHA: *componentsPerPixel = 2; break; case GL_RGB: *componentsPerPixel = 3; break; case GL_RGBA: case Extensions3D::BGRA_EXT: // GL_EXT_texture_format_BGRA8888 *componentsPerPixel = 4; break; default: return false; } switch (type) { case GL_UNSIGNED_BYTE: *bytesPerComponent = sizeof(GC3Dubyte); break; case GL_UNSIGNED_SHORT: *bytesPerComponent = sizeof(GC3Dushort); break; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: *componentsPerPixel = 1; *bytesPerComponent = sizeof(GC3Dushort); break; case GL_UNSIGNED_INT_24_8_OES: case GL_UNSIGNED_INT: *bytesPerComponent = sizeof(GC3Duint); break; case GL_FLOAT: // OES_texture_float *bytesPerComponent = sizeof(GC3Dfloat); break; case GL_HALF_FLOAT_OES: // OES_texture_half_float *bytesPerComponent = sizeof(GC3Dhalffloat); break; default: return false; } return true; } GC3Denum GraphicsContext3D::computeImageSizeInBytes(GC3Denum format, GC3Denum type, GC3Dsizei width, GC3Dsizei height, GC3Dint alignment, unsigned int* imageSizeInBytes, unsigned int* paddingInBytes) { ASSERT(imageSizeInBytes); ASSERT(alignment == 1 || alignment == 2 || alignment == 4 || alignment == 8); if (width < 0 || height < 0) return GL_INVALID_VALUE; unsigned int bytesPerComponent, componentsPerPixel; if (!computeFormatAndTypeParameters(format, type, &bytesPerComponent, &componentsPerPixel)) return GL_INVALID_ENUM; if (!width || !height) { *imageSizeInBytes = 0; if (paddingInBytes) *paddingInBytes = 0; return GL_NO_ERROR; } CheckedInt checkedValue(bytesPerComponent * componentsPerPixel); checkedValue *= width; if (!checkedValue.isValid()) return GL_INVALID_VALUE; unsigned int validRowSize = checkedValue.value(); unsigned int padding = 0; unsigned int residual = validRowSize % alignment; if (residual) { padding = alignment - residual; checkedValue += padding; } // Last row needs no padding. checkedValue *= (height - 1); checkedValue += validRowSize; if (!checkedValue.isValid()) return GL_INVALID_VALUE; *imageSizeInBytes = checkedValue.value(); if (paddingInBytes) *paddingInBytes = padding; return GL_NO_ERROR; } GraphicsContext3D::ImageExtractor::ImageExtractor(Image* image, ImageHtmlDomSource imageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile) { m_image = image; m_imageHtmlDomSource = imageHtmlDomSource; m_extractSucceeded = extractImage(premultiplyAlpha, ignoreGammaAndColorProfile); } GraphicsContext3D::ImageExtractor::~ImageExtractor() { if (m_skiaImage) m_skiaImage->bitmap().unlockPixels(); } bool GraphicsContext3D::ImageExtractor::extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile) { if (!m_image) return false; m_skiaImage = m_image->nativeImageForCurrentFrame(); m_alphaOp = AlphaDoNothing; bool hasAlpha = m_skiaImage ? !m_skiaImage->bitmap().isOpaque() : true; if ((!m_skiaImage || ignoreGammaAndColorProfile || (hasAlpha && !premultiplyAlpha)) && m_image->data()) { // Attempt to get raw unpremultiplied image data. OwnPtr decoder(ImageDecoder::create( *(m_image->data()), ImageSource::AlphaNotPremultiplied, ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied)); if (!decoder) return false; decoder->setData(m_image->data(), true); if (!decoder->frameCount()) return false; ImageFrame* frame = decoder->frameBufferAtIndex(0); if (!frame || frame->status() != ImageFrame::FrameComplete) return false; hasAlpha = frame->hasAlpha(); m_nativeImage = frame->asNewNativeImage(); if (!m_nativeImage.get() || !m_nativeImage->isDataComplete() || !m_nativeImage->bitmap().width() || !m_nativeImage->bitmap().height()) return false; SkBitmap::Config skiaConfig = m_nativeImage->bitmap().config(); if (skiaConfig != SkBitmap::kARGB_8888_Config) return false; m_skiaImage = m_nativeImage.get(); if (hasAlpha && premultiplyAlpha) m_alphaOp = AlphaDoPremultiply; } else if (!premultiplyAlpha && hasAlpha) { // 1. For texImage2D with HTMLVideoElment input, assume no PremultiplyAlpha had been applied and the alpha value for each pixel is 0xFF // which is true at present and may be changed in the future and needs adjustment accordingly. // 2. For texImage2D with HTMLCanvasElement input in which Alpha is already Premultiplied in this port, // do AlphaDoUnmultiply if UNPACK_PREMULTIPLY_ALPHA_WEBGL is set to false. if (m_imageHtmlDomSource != HtmlDomVideo) m_alphaOp = AlphaDoUnmultiply; } if (!m_skiaImage) return false; m_imageSourceFormat = SK_B32_SHIFT ? DataFormatRGBA8 : DataFormatBGRA8; m_imageWidth = m_skiaImage->bitmap().width(); m_imageHeight = m_skiaImage->bitmap().height(); if (!m_imageWidth || !m_imageHeight) return false; m_imageSourceUnpackAlignment = 0; m_skiaImage->bitmap().lockPixels(); m_imagePixelData = m_skiaImage->bitmap().getPixels(); return true; } unsigned GraphicsContext3D::getClearBitsByFormat(GC3Denum format) { switch (format) { case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGB: case GL_RGB565: case GL_RGBA: case GL_RGBA4: case GL_RGB5_A1: return GL_COLOR_BUFFER_BIT; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT: return GL_DEPTH_BUFFER_BIT; case GL_STENCIL_INDEX8: return GL_STENCIL_BUFFER_BIT; case GL_DEPTH_STENCIL_OES: return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; default: return 0; } } unsigned GraphicsContext3D::getChannelBitsByFormat(GC3Denum format) { switch (format) { case GL_ALPHA: return ChannelAlpha; case GL_LUMINANCE: return ChannelRGB; case GL_LUMINANCE_ALPHA: return ChannelRGBA; case GL_RGB: case GL_RGB565: return ChannelRGB; case GL_RGBA: case GL_RGBA4: case GL_RGB5_A1: return ChannelRGBA; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT: return ChannelDepth; case GL_STENCIL_INDEX8: return ChannelStencil; case GL_DEPTH_STENCIL_OES: return ChannelDepth | ChannelStencil; default: return 0; } } void GraphicsContext3D::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer* imageBuffer) { unsigned char* pixels = 0; const SkBitmap& canvasBitmap = imageBuffer->bitmap(); const SkBitmap* readbackBitmap = 0; ASSERT(canvasBitmap.config() == SkBitmap::kARGB_8888_Config); if (canvasBitmap.width() == width && canvasBitmap.height() == height) { // This is the fastest and most common case. We read back // directly into the canvas's backing store. readbackBitmap = &canvasBitmap; m_resizingBitmap.reset(); } else { // We need to allocate a temporary bitmap for reading back the // pixel data. We will then use Skia to rescale this bitmap to // the size of the canvas's backing store. if (m_resizingBitmap.width() != width || m_resizingBitmap.height() != height) { m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); if (!m_resizingBitmap.allocPixels()) return; } readbackBitmap = &m_resizingBitmap; } // Read back the frame buffer. SkAutoLockPixels bitmapLock(*readbackBitmap); pixels = static_cast(readbackBitmap->getPixels()); m_impl->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); readBackFramebuffer(pixels, width, height, ReadbackSkia, premultiplyAlpha ? AlphaDoPremultiply : AlphaDoNothing); flipVertically(pixels, width, height); readbackBitmap->notifyPixelsChanged(); if (m_resizingBitmap.readyToDraw()) { // We need to draw the resizing bitmap into the canvas's backing store. SkCanvas canvas(canvasBitmap); SkRect dst; dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap.width()), SkIntToScalar(canvasBitmap.height())); canvas.drawBitmapRect(m_resizingBitmap, 0, dst); } } namespace { void splitStringHelper(const String& str, HashSet& set) { Vector substrings; str.split(" ", substrings); for (size_t i = 0; i < substrings.size(); ++i) set.add(substrings[i]); } String mapExtensionName(const String& name) { if (name == "GL_ANGLE_framebuffer_blit" || name == "GL_ANGLE_framebuffer_multisample") return "GL_CHROMIUM_framebuffer_multisample"; return name; } } // anonymous namespace void GraphicsContext3D::initializeExtensions() { if (m_initializedAvailableExtensions) return; m_initializedAvailableExtensions = true; bool success = m_impl->makeContextCurrent(); ASSERT(success); if (!success) return; String extensionsString = m_impl->getString(GL_EXTENSIONS); splitStringHelper(extensionsString, m_enabledExtensions); String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM(); splitStringHelper(requestableExtensionsString, m_requestableExtensions); } bool GraphicsContext3D::supportsExtension(const String& name) { initializeExtensions(); String mappedName = mapExtensionName(name); return m_enabledExtensions.contains(mappedName) || m_requestableExtensions.contains(mappedName); } bool GraphicsContext3D::ensureExtensionEnabled(const String& name) { initializeExtensions(); String mappedName = mapExtensionName(name); if (m_enabledExtensions.contains(mappedName)) return true; if (m_requestableExtensions.contains(mappedName)) { m_impl->requestExtensionCHROMIUM(mappedName.ascii().data()); m_enabledExtensions.clear(); m_requestableExtensions.clear(); m_initializedAvailableExtensions = false; } initializeExtensions(); fprintf(stderr, "m_enabledExtensions.contains(%s) == %d\n", mappedName.ascii().data(), m_enabledExtensions.contains(mappedName)); return m_enabledExtensions.contains(mappedName); } bool GraphicsContext3D::isExtensionEnabled(const String& name) { initializeExtensions(); String mappedName = mapExtensionName(name); return m_enabledExtensions.contains(mappedName); } void GraphicsContext3D::flipVertically(uint8_t* framebuffer, int width, int height) { m_scanline.resize(width * 4); uint8* scanline = &m_scanline[0]; unsigned rowBytes = width * 4; unsigned count = height / 2; for (unsigned i = 0; i < count; i++) { uint8* rowA = framebuffer + i * rowBytes; uint8* rowB = framebuffer + (height - i - 1) * rowBytes; memcpy(scanline, rowB, rowBytes); memcpy(rowB, rowA, rowBytes); memcpy(rowA, scanline, rowBytes); } } } // namespace WebCore