// Copyright (C) 2013 Google Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef GraphicsContextState_h #define GraphicsContextState_h #include "platform/graphics/Gradient.h" #include "platform/graphics/GraphicsTypes.h" #include "platform/graphics/Path.h" #include "platform/graphics/Pattern.h" #include "platform/graphics/StrokeData.h" #include "third_party/skia/include/core/SkColorFilter.h" #include "third_party/skia/include/core/SkColorPriv.h" #include "third_party/skia/include/core/SkDrawLooper.h" #include "third_party/skia/include/effects/SkDashPathEffect.h" #include "wtf/PassOwnPtr.h" #include "wtf/RefPtr.h" namespace WebCore { // Encapsulates the state information we store for each pushed graphics state. // Only GraphicsContext can use this class. class GraphicsContextState { private: friend class GraphicsContext; GraphicsContextState() : m_fillColor(Color::black) , m_fillRule(RULE_NONZERO) , m_textDrawingMode(TextModeFill) , m_alpha(1) , m_xferMode(0) , m_compositeOperator(CompositeSourceOver) , m_blendMode(blink::WebBlendModeNormal) #if USE(LOW_QUALITY_IMAGE_INTERPOLATION) , m_interpolationQuality(InterpolationLow) #else , m_interpolationQuality(InterpolationHigh) #endif , m_shouldAntialias(true) , m_shouldSmoothFonts(true) , m_shouldClampToSourceRect(true) { } GraphicsContextState(const GraphicsContextState& other) : m_strokeData(other.m_strokeData) , m_fillColor(other.m_fillColor) , m_fillRule(other.m_fillRule) , m_fillGradient(other.m_fillGradient) , m_fillPattern(other.m_fillPattern) , m_looper(other.m_looper) , m_textDrawingMode(other.m_textDrawingMode) , m_alpha(other.m_alpha) , m_xferMode(other.m_xferMode) , m_colorFilter(other.m_colorFilter) , m_compositeOperator(other.m_compositeOperator) , m_blendMode(other.m_blendMode) , m_interpolationQuality(other.m_interpolationQuality) , m_shouldAntialias(other.m_shouldAntialias) , m_shouldSmoothFonts(other.m_shouldSmoothFonts) , m_shouldClampToSourceRect(other.m_shouldClampToSourceRect) { } // Helper function for applying the state's alpha value to the given input // color to produce a new output color. SkColor applyAlpha(SkColor c) const { int s = roundf(m_alpha * 256); if (s >= 256) return c; if (s < 0) return 0; int a = SkAlphaMul(SkColorGetA(c), s); return (c & 0x00FFFFFF) | (a << 24); } // Returns a new State with all of this object's inherited properties copied. PassOwnPtr clone() { return adoptPtr(new GraphicsContextState(*this)); } // Not supported. No implementations. void operator=(const GraphicsContextState&); // Stroke. StrokeData m_strokeData; // Fill. Color m_fillColor; WindRule m_fillRule; RefPtr m_fillGradient; RefPtr m_fillPattern; // Shadow. (This will need tweaking if we use draw loopers for other things.) RefPtr m_looper; // Text. (See TextModeFill & friends.) TextDrawingModeFlags m_textDrawingMode; // Common shader state. float m_alpha; RefPtr m_xferMode; RefPtr m_colorFilter; // Compositing control, for the CSS and Canvas compositing spec. CompositeOperator m_compositeOperator; blink::WebBlendMode m_blendMode; // Image interpolation control. InterpolationQuality m_interpolationQuality; bool m_shouldAntialias : 1; bool m_shouldSmoothFonts : 1; bool m_shouldClampToSourceRect : 1; }; } // namespace WebCore #endif // GraphicsContextState_h