/* * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. * 2006 Rob Buis * Copyright (C) 2007-2008 Torch Mobile, Inc. * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Path_h #define Path_h #include "platform/PlatformExport.h" #include "platform/geometry/RoundedRect.h" #include "platform/graphics/WindRule.h" #include "third_party/skia/include/core/SkPath.h" #include "wtf/FastAllocBase.h" #include "wtf/Forward.h" class SkPath; namespace WebCore { class AffineTransform; class FloatPoint; class FloatRect; class FloatSize; class GraphicsContext; class StrokeData; enum PathElementType { PathElementMoveToPoint, // The points member will contain 1 value. PathElementAddLineToPoint, // The points member will contain 1 value. PathElementAddQuadCurveToPoint, // The points member will contain 2 values. PathElementAddCurveToPoint, // The points member will contain 3 values. PathElementCloseSubpath // The points member will contain no values. }; // The points in the sturcture are the same as those that would be used with the // add... method. For example, a line returns the endpoint, while a cubic returns // two tangent points and the endpoint. struct PathElement { PathElementType type; FloatPoint* points; }; typedef void (*PathApplierFunction)(void* info, const PathElement*); class PLATFORM_EXPORT Path { WTF_MAKE_FAST_ALLOCATED; public: Path(); ~Path(); Path(const Path&); Path& operator=(const Path&); bool operator==(const Path&) const; bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const; bool strokeContains(const FloatPoint&, const StrokeData&) const; FloatRect boundingRect() const; FloatRect strokeBoundingRect(const StrokeData&) const; float length() const; FloatPoint pointAtLength(float length, bool& ok) const; float normalAngleAtLength(float length, bool& ok) const; bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; void clear(); bool isEmpty() const; // Gets the current point of the current path, which is conceptually the final point reached by the path so far. // Note the Path can be empty (isEmpty() == true) and still have a current point. bool hasCurrentPoint() const; FloatPoint currentPoint() const; WindRule windRule() const; void setWindRule(const WindRule); void moveTo(const FloatPoint&); void addLineTo(const FloatPoint&); void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); void addArcTo(const FloatPoint&, const FloatPoint&, float radius); void closeSubpath(); void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); void addRect(const FloatRect&); void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); void addEllipse(const FloatRect&); void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); void addRoundedRect(const RoundedRect&); void translate(const FloatSize&); const SkPath& skPath() const { return m_path; } void apply(void* info, PathApplierFunction) const; void transform(const AffineTransform&); void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); // Updates the path to the union (inclusive-or) of itself with the given argument. bool unionPath(const Path& other); private: void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise); SkPath m_path; }; #if !ASSERT_DISABLED PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); #endif } #endif