/* * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. * Copyright (C) 2008 Eric Seidel * Copyright (C) 2013 Google, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/graphics/Pattern.h" #include #include "SkCanvas.h" #include "SkColorShader.h" #include "platform/graphics/skia/SkiaUtils.h" namespace WebCore { Pattern::Pattern(PassRefPtr image, bool repeatX, bool repeatY) : m_repeatX(repeatX) , m_repeatY(repeatY) , m_externalMemoryAllocated(0) { if (image) { m_tileImage = image->nativeImageForCurrentFrame(); } } Pattern::~Pattern() { if (m_externalMemoryAllocated) v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_externalMemoryAllocated); } SkShader* Pattern::shader() { if (m_pattern) return m_pattern.get(); // If we don't have a bitmap, return a transparent shader. if (!m_tileImage) m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); else if (m_repeatX && m_repeatY) m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)); else { // Skia does not have a "draw the tile only once" option. Clamp_TileMode // repeats the last line of the image after drawing one tile. To avoid // filling the space with arbitrary pixels, this workaround forces the // image to have a line of transparent pixels on the "repeated" edge(s), // thus causing extra space to be transparent filled. SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; int expandW = m_repeatX ? 0 : 1; int expandH = m_repeatY ? 0 : 1; // Create a transparent bitmap 1 pixel wider and/or taller than the // original, then copy the orignal into it. // FIXME: Is there a better way to pad (not scale) an image in skia? SkBitmap bm2; bm2.setConfig(m_tileImage->bitmap().config(), m_tileImage->bitmap().width() + expandW, m_tileImage->bitmap().height() + expandH); bm2.allocPixels(); bm2.eraseARGB(0x00, 0x00, 0x00, 0x00); SkCanvas canvas(bm2); canvas.drawBitmap(m_tileImage->bitmap(), 0, 0); bm2.setImmutable(); m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY)); // Clamp to int, since that's what the adjust function takes. m_externalMemoryAllocated = static_cast(std::min(static_cast(INT_MAX), bm2.getSafeSize())); v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_externalMemoryAllocated); } m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation)); return m_pattern.get(); } void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation) { m_patternSpaceTransformation = patternSpaceTransformation; if (m_pattern) m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation)); } }