/* * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "platform/mac/LocalCurrentGraphicsContext.h" #include #include "platform/graphics/GraphicsContext.h" #include "platform_canvas.h" namespace WebCore { LocalCurrentGraphicsContext::LocalCurrentGraphicsContext(GraphicsContext* graphicsContext) : m_didSetGraphicsContext(false) , m_skiaBitLocker(graphicsContext->canvas()) { m_savedGraphicsContext = graphicsContext; graphicsContext->save(); CGContextRef cgContext = this->cgContext(); if (cgContext == [[NSGraphicsContext currentContext] graphicsPort]) { m_savedNSGraphicsContext = 0; return; } m_savedNSGraphicsContext = [[NSGraphicsContext currentContext] retain]; NSGraphicsContext* newContext = [NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:YES]; [NSGraphicsContext setCurrentContext:newContext]; m_didSetGraphicsContext = true; } LocalCurrentGraphicsContext::~LocalCurrentGraphicsContext() { if (m_didSetGraphicsContext) { [NSGraphicsContext setCurrentContext:m_savedNSGraphicsContext]; [m_savedNSGraphicsContext release]; } m_savedGraphicsContext->restore(); } CGContextRef LocalCurrentGraphicsContext::cgContext() { // This synchronizes the CGContext to reflect the current SkCanvas state. // The implementation may not return the same CGContext each time. CGContextRef cgContext = m_skiaBitLocker.cgContext(); return cgContext; } ContextContainer::ContextContainer(GraphicsContext* graphicsContext) : m_skiaBitLocker(graphicsContext->canvas()) { } }