/* * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Holger Hans Peter Freyther * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollView_h #define ScrollView_h #include "platform/PlatformExport.h" #include "platform/Widget.h" #include "platform/geometry/IntRect.h" #include "platform/scroll/ScrollTypes.h" #include "platform/scroll/ScrollableArea.h" #include "platform/scroll/Scrollbar.h" #include "wtf/HashSet.h" namespace WebCore { class HostWindow; class Scrollbar; class PLATFORM_EXPORT ScrollView : public Widget, public ScrollableArea { public: ~ScrollView(); // ScrollableArea functions. virtual int scrollSize(ScrollbarOrientation) const OVERRIDE; virtual void setScrollOffset(const IntPoint&) OVERRIDE; virtual bool isScrollCornerVisible() const OVERRIDE; virtual void scrollbarStyleChanged(int newStyle, bool forceUpdate) OVERRIDE; virtual bool userInputScrollable(ScrollbarOrientation) const OVERRIDE; virtual bool shouldPlaceVerticalScrollbarOnLeft() const OVERRIDE; virtual void notifyPageThatContentAreaWillPaint() const; // NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea. virtual void scrollTo(const IntSize& newOffset); // The window thats hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the // host window in the window's coordinate space. virtual HostWindow* hostWindow() const = 0; // Returns a clip rect in host window coordinates. Used to clip the blit on a scroll. virtual IntRect windowClipRect(bool clipToContents = true) const = 0; // Functions for child manipulation and inspection. const HashSet >* children() const { return &m_children; } virtual void addChild(PassRefPtr); virtual void removeChild(Widget*); // If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These functions // can be used to obtain those scrollbars. virtual Scrollbar* horizontalScrollbar() const OVERRIDE { return m_horizontalScrollbar.get(); } virtual Scrollbar* verticalScrollbar() const OVERRIDE { return m_verticalScrollbar.get(); } bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; } void positionScrollbarLayers(); // Functions for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of // AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar. // Auto means show a scrollbar only when one is needed. // Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native // widget may choose not to honor the requested modes. void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode, bool horizontalLock = false, bool verticalLock = false); void setHorizontalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(mode, verticalScrollbarMode(), lock, verticalScrollbarLock()); } void setVerticalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(horizontalScrollbarMode(), mode, horizontalScrollbarLock(), lock); }; void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const; ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; } ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; } void setHorizontalScrollbarLock(bool lock = true) { m_horizontalScrollbarLock = lock; } bool horizontalScrollbarLock() const { return m_horizontalScrollbarLock; } void setVerticalScrollbarLock(bool lock = true) { m_verticalScrollbarLock = lock; } bool verticalScrollbarLock() const { return m_verticalScrollbarLock; } void setScrollingModesLock(bool lock = true) { m_horizontalScrollbarLock = m_verticalScrollbarLock = lock; } virtual void setCanHaveScrollbars(bool); bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; } // By default you only receive paint events for the area that is visible. In the case of using a // tiled backing store, this function can be set, so that the view paints the entire contents. bool paintsEntireContents() const { return m_paintsEntireContents; } void setPaintsEntireContents(bool); // By default, paint events are clipped to the visible area. If set to // false, paint events are no longer clipped. paintsEntireContents() implies !clipsRepaints(). bool clipsRepaints() const { return m_clipsRepaints; } void setClipsRepaints(bool); // Overridden by FrameView to create custom CSS scrollbars if applicable. virtual PassRefPtr createScrollbar(ScrollbarOrientation); // Whether or not a scroll view will blit visible contents when it is scrolled. Blitting is disabled in situations // where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent). void setCanBlitOnScroll(bool); bool canBlitOnScroll() const; // The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width // and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be // included. virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const OVERRIDE; IntSize visibleSize() const { return visibleContentRect().size(); } virtual int visibleWidth() const OVERRIDE { return visibleContentRect().width(); } virtual int visibleHeight() const OVERRIDE { return visibleContentRect().height(); } // visibleContentRect().size() is computed from unscaledVisibleContentSize() divided by the value of visibleContentScaleFactor. // For the main frame, visibleContentScaleFactor is equal to the page's pageScaleFactor; it's 1 otherwise. IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const; virtual float visibleContentScaleFactor() const { return 1; } // Offset used to convert incoming input events while emulating device metics. virtual IntSize inputEventsOffsetForEmulation() const { return IntSize(); } // Scale used to convert incoming input events. Usually the same as visibleContentScaleFactor(), unless specifically changed. virtual float inputEventsScaleFactor() const { return visibleContentScaleFactor(); } // Functions for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height // values). virtual IntSize contentsSize() const OVERRIDE; // Always at least as big as the visibleWidth()/visibleHeight(). int contentsWidth() const { return contentsSize().width(); } int contentsHeight() const { return contentsSize().height(); } virtual void setContentsSize(const IntSize&); // Functions for querying the current scrolled position (both as a point, a size, or as individual X and Y values). virtual IntPoint scrollPosition() const OVERRIDE { return visibleContentRect().location(); } IntSize scrollOffset() const { return toIntSize(visibleContentRect().location()); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes. virtual IntPoint maximumScrollPosition() const OVERRIDE; // The maximum position we can be scrolled to. virtual IntPoint minimumScrollPosition() const OVERRIDE; // The minimum position we can be scrolled to. // Adjust the passed in scroll position to keep it between the minimum and maximum positions. IntPoint adjustScrollPositionWithinRange(const IntPoint&) const; int scrollX() const { return scrollPosition().x(); } int scrollY() const { return scrollPosition().y(); } virtual IntSize overhangAmount() const OVERRIDE; void cacheCurrentScrollPosition() { m_cachedScrollPosition = scrollPosition(); } IntPoint cachedScrollPosition() const { return m_cachedScrollPosition; } // Functions for scrolling the view. virtual void setScrollPosition(const IntPoint&); void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); } bool scroll(ScrollDirection, ScrollGranularity); // Scroll the actual contents of the view (either blitting or invalidating as needed). void scrollContents(const IntSize& scrollDelta); // This gives us a means of blocking painting on our scrollbars until the first layout has occurred. void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false); bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; } IntPoint rootViewToContents(const IntPoint&) const; IntPoint contentsToRootView(const IntPoint&) const; IntRect rootViewToContents(const IntRect&) const; IntRect contentsToRootView(const IntRect&) const; // Event coordinates are assumed to be in the coordinate space of a window that contains // the entire widget hierarchy. It is up to the platform to decide what the precise definition // of containing window is. (For example on Mac it is the containing NSWindow.) IntPoint windowToContents(const IntPoint&) const; IntPoint contentsToWindow(const IntPoint&) const; IntRect windowToContents(const IntRect&) const; IntRect contentsToWindow(const IntRect&) const; // Functions for converting to and from screen coordinates. IntRect contentsToScreen(const IntRect&) const; IntPoint screenToContents(const IntPoint&) const; // The purpose of this function is to answer whether or not the scroll view is currently visible. Animations and painting updates can be suspended if // we know that we are either not in a window right now or if that window is not visible. bool isOffscreen() const; // These functions are used to enable scrollbars to avoid window resizer controls that overlap the scroll view. This happens on Mac // for example. virtual IntRect windowResizerRect() const { return IntRect(); } bool containsScrollbarsAvoidingResizer() const; void adjustScrollbarsAvoidingResizerCount(int overlapDelta); void windowResizerRectChanged(); virtual void setParent(Widget*) OVERRIDE; // Overridden to update the overlapping scrollbar count. // Called when our frame rect changes (or the rect/scroll position of an ancestor changes). virtual void frameRectsChanged(); // Widget override to update our scrollbars and notify our contents of the resize. virtual void setFrameRect(const IntRect&); // Widget override to notify our contents of a cliprect change. virtual void clipRectChanged() OVERRIDE; // For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32). Scrollbar* scrollbarAtPoint(const IntPoint& windowPoint); virtual IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const { IntPoint newPoint = point; if (!isScrollViewScrollbar(child)) newPoint = point - scrollOffset(); newPoint.moveBy(child->location()); return newPoint; } virtual IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const { IntPoint newPoint = point; if (!isScrollViewScrollbar(child)) newPoint = point + scrollOffset(); newPoint.moveBy(-child->location()); return newPoint; } // Widget override. Handles painting of the contents of the view as well as the scrollbars. virtual void paint(GraphicsContext*, const IntRect&); void paintScrollbars(GraphicsContext*, const IntRect&); // Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden. virtual void show(); virtual void hide(); virtual void setParentVisible(bool); // Pan scrolling. static const int noPanScrollRadius = 15; void addPanScrollIcon(const IntPoint&); void removePanScrollIcon(); void paintPanScrollIcon(GraphicsContext*); virtual bool isPointInScrollbarCorner(const IntPoint&); virtual bool scrollbarCornerPresent() const; virtual IntRect scrollCornerRect() const; virtual void paintScrollCorner(GraphicsContext*, const IntRect& cornerRect); virtual void paintScrollbar(GraphicsContext*, Scrollbar*, const IntRect&); virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const OVERRIDE; virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const OVERRIDE; virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const OVERRIDE; virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const OVERRIDE; void calculateAndPaintOverhangAreas(GraphicsContext*, const IntRect& dirtyRect); void calculateAndPaintOverhangBackground(GraphicsContext*, const IntRect& dirtyRect); virtual bool isScrollView() const OVERRIDE { return true; } protected: ScrollView(); virtual void repaintContentRectangle(const IntRect&); virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0; virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect); virtual void scrollbarExistenceDidChange() = 0; // These functions are used to create/destroy scrollbars. void setHasHorizontalScrollbar(bool); void setHasVerticalScrollbar(bool); virtual void updateScrollCorner(); virtual void invalidateScrollCornerRect(const IntRect&) OVERRIDE; // Scroll the content by blitting the pixels. virtual bool scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect); // Scroll the content by invalidating everything. virtual void scrollContentsSlowPath(const IntRect& updateRect); void setScrollOrigin(const IntPoint&, bool updatePositionAtAll, bool updatePositionSynchronously); // Subclassed by FrameView to check the writing-mode of the document. virtual bool isVerticalDocument() const { return true; } virtual bool isFlippedDocument() const { return false; } // Called to update the scrollbars to accurately reflect the state of the view. void updateScrollbars(const IntSize& desiredOffset); IntSize excludeScrollbars(const IntSize&) const; private: RefPtr m_horizontalScrollbar; RefPtr m_verticalScrollbar; ScrollbarMode m_horizontalScrollbarMode; ScrollbarMode m_verticalScrollbarMode; bool m_horizontalScrollbarLock; bool m_verticalScrollbarLock; HashSet > m_children; // This bool is unused on Mac OS because we directly ask the platform widget // whether it is safe to blit on scroll. bool m_canBlitOnScroll; IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared. IntPoint m_cachedScrollPosition; IntSize m_contentsSize; int m_scrollbarsAvoidingResizer; bool m_scrollbarsSuppressed; bool m_inUpdateScrollbars; unsigned m_updateScrollbarsPass; IntPoint m_panScrollIconPoint; bool m_drawPanScrollIcon; bool m_paintsEntireContents; bool m_clipsRepaints; void init(); void destroy(); IntRect rectToCopyOnScroll() const; // Called when the scroll position within this view changes. FrameView overrides this to generate repaint invalidations. virtual void repaintFixedElementsAfterScrolling() { } virtual void updateFixedElementsAfterScrolling() { } void calculateOverhangAreasForPainting(IntRect& horizontalOverhangRect, IntRect& verticalOverhangRect); void updateOverhangAreas(); int pageStep(ScrollbarOrientation) const; }; // class ScrollView inline ScrollView* toScrollView(Widget* widget) { ASSERT_WITH_SECURITY_IMPLICATION(!widget || widget->isScrollView()); return static_cast(widget); } inline const ScrollView* toScrollView(const Widget* widget) { ASSERT_WITH_SECURITY_IMPLICATION(!widget || widget->isScrollView()); return static_cast(widget); } // This will catch anyone doing an unnecessary cast. void toScrollView(const ScrollView*); } // namespace WebCore #endif // ScrollView_h