/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ViewportAnchor.h" #include "core/dom/ContainerNode.h" #include "core/dom/Node.h" #include "core/page/EventHandler.h" #include "core/rendering/HitTestResult.h" using namespace WebCore; namespace blink { namespace { static const float viewportAnchorRelativeEpsilon = 0.1f; static const int viewportToNodeMaxRelativeArea = 2; template int area(const RectType& rect) { return rect.width() * rect.height(); } Node* findNonEmptyAnchorNode(const IntPoint& point, const IntRect& viewRect, EventHandler* eventHandler) { Node* node = eventHandler->hitTestResultAtPoint(point, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent).innerNode(); // If the node bounding box is sufficiently large, make a single attempt to // find a smaller node; the larger the node bounds, the greater the // variability under resize. const int maxNodeArea = area(viewRect) * viewportToNodeMaxRelativeArea; if (node && area(node->boundingBox()) > maxNodeArea) { IntSize pointOffset = viewRect.size(); pointOffset.scale(viewportAnchorRelativeEpsilon); node = eventHandler->hitTestResultAtPoint(point + pointOffset, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent).innerNode(); } while (node && node->boundingBox().isEmpty()) node = node->parentNode(); return node; } } // namespace ViewportAnchor::ViewportAnchor(EventHandler* eventHandler) : m_eventHandler(eventHandler) { } void ViewportAnchor::setAnchor(const IntRect& viewRect, const FloatSize& anchorInViewCoords) { m_viewRect = viewRect; m_anchorNode.clear(); m_anchorNodeBounds = LayoutRect(); m_anchorInNodeCoords = FloatSize(); m_anchorInViewCoords = anchorInViewCoords; if (viewRect.isEmpty()) return; // Preserve origins at the absolute screen origin if (viewRect.location() == IntPoint::zero()) return; FloatSize anchorOffset = viewRect.size(); anchorOffset.scale(anchorInViewCoords.width(), anchorInViewCoords.height()); const FloatPoint anchorPoint = FloatPoint(viewRect.location()) + anchorOffset; Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), viewRect, m_eventHandler); if (!node) return; m_anchorNode = node; m_anchorNodeBounds = node->boundingBox(); m_anchorInNodeCoords = anchorPoint - m_anchorNodeBounds.location(); m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorNodeBounds.height()); } IntPoint ViewportAnchor::computeOrigin(const IntSize& currentViewSize) const { if (!m_anchorNode || !m_anchorNode->inDocument()) return m_viewRect.location(); const LayoutRect currentNodeBounds = m_anchorNode->boundingBox(); if (m_anchorNodeBounds == currentNodeBounds) return m_viewRect.location(); // Compute the new anchor point relative to the node position FloatSize anchorOffsetFromNode = currentNodeBounds.size(); anchorOffsetFromNode.scale(m_anchorInNodeCoords.width(), m_anchorInNodeCoords.height()); FloatPoint anchorPoint = currentNodeBounds.location() + anchorOffsetFromNode; // Compute the new origin point relative to the new anchor point FloatSize anchorOffsetFromOrigin = currentViewSize; anchorOffsetFromOrigin.scale(m_anchorInViewCoords.width(), m_anchorInViewCoords.height()); return flooredIntPoint(anchorPoint - anchorOffsetFromOrigin); } } // namespace blink