/* * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextEncoding_h #define TextEncoding_h #include "wtf/Forward.h" #include "wtf/WTFExport.h" #include "wtf/text/TextCodec.h" #include "wtf/unicode/Unicode.h" namespace WTF { class WTF_EXPORT TextEncoding { public: TextEncoding() : m_name(0) { } TextEncoding(const char* name); TextEncoding(const String& name); bool isValid() const { return m_name; } const char* name() const { return m_name; } bool usesVisualOrdering() const; const TextEncoding& closestByteBasedEquivalent() const; const TextEncoding& encodingForFormSubmission() const; String decode(const char* str, size_t length) const { bool ignored; return decode(str, length, false, ignored); } String decode(const char*, size_t length, bool stopOnError, bool& sawError) const; // Encodes the string, but does *not* normalize first. CString encode(const String&, UnencodableHandling) const; // Applies Unicode NFC normalization, then encodes the normalized string. CString normalizeAndEncode(const String&, UnencodableHandling) const; UChar backslashAsCurrencySymbol() const; private: bool isNonByteBasedEncoding() const; bool isUTF7Encoding() const; const char* m_name; UChar m_backslashAsCurrencySymbol; }; inline bool operator==(const TextEncoding& a, const TextEncoding& b) { return a.name() == b.name(); } inline bool operator!=(const TextEncoding& a, const TextEncoding& b) { return a.name() != b.name(); } WTF_EXPORT const TextEncoding& ASCIIEncoding(); WTF_EXPORT const TextEncoding& Latin1Encoding(); WTF_EXPORT const TextEncoding& UTF16BigEndianEncoding(); WTF_EXPORT const TextEncoding& UTF16LittleEndianEncoding(); WTF_EXPORT const TextEncoding& UTF32BigEndianEncoding(); WTF_EXPORT const TextEncoding& UTF32LittleEndianEncoding(); WTF_EXPORT const TextEncoding& UTF8Encoding(); WTF_EXPORT const TextEncoding& WindowsLatin1Encoding(); } // namespace WTF using WTF::ASCIIEncoding; using WTF::Latin1Encoding; using WTF::UTF16BigEndianEncoding; using WTF::UTF16LittleEndianEncoding; using WTF::UTF32BigEndianEncoding; using WTF::UTF32LittleEndianEncoding; using WTF::UTF8Encoding; using WTF::WindowsLatin1Encoding; #endif // TextEncoding_h