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Diffstat (limited to 'Source/WebCore/rendering/RenderRegion.h')
| -rw-r--r-- | Source/WebCore/rendering/RenderRegion.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderRegion.h b/Source/WebCore/rendering/RenderRegion.h new file mode 100644 index 000000000..248d14847 --- /dev/null +++ b/Source/WebCore/rendering/RenderRegion.h @@ -0,0 +1,122 @@ +/* + * Copyright 2011 Adobe Systems Incorporated. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above + * copyright notice, this list of conditions and the following + * disclaimer. + * 2. Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following + * disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, + * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR + * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF + * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef RenderRegion_h +#define RenderRegion_h + +#include "RenderReplaced.h" + +namespace WebCore { + +class RenderBox; +class RenderBoxRegionInfo; +class RenderFlowThread; + +class RenderRegion : public RenderReplaced { +public: + explicit RenderRegion(Node*, RenderFlowThread*); + virtual ~RenderRegion(); + + virtual bool isRenderRegion() const { return true; } + + virtual void paintReplaced(PaintInfo&, const LayoutPoint&); + virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); + + virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); + + void setRegionRect(const LayoutRect& rect) { m_regionRect = rect; } + LayoutRect regionRect() const { return m_regionRect; } + LayoutRect regionOverflowRect() const; + + void attachRegion(); + void detachRegion(); + + RenderFlowThread* parentFlowThread() const { return m_parentFlowThread; } + + // Valid regions do not create circular dependencies with other flows. + bool isValid() const { return m_isValid; } + void setIsValid(bool valid) { m_isValid = valid; } + + bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } + void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } + + virtual void layout(); + + RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; + RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, + bool containingBlockChainIsInset); + RenderBoxRegionInfo* takeRenderBoxRegionInfo(const RenderBox*); + void removeRenderBoxRegionInfo(const RenderBox*); + + void deleteAllRenderBoxRegionInfo(); + + LayoutUnit offsetFromLogicalTopOfFirstPage() const; + + bool isFirstRegion() const; + bool isLastRegion() const; + +private: + virtual const char* renderName() const { return "RenderRegion"; } + + RenderFlowThread* m_flowThread; + + // If this RenderRegion is displayed as part of another flow, + // we need to create a dependency tree, so that layout of the + // regions is always done before the regions themselves. + RenderFlowThread* m_parentFlowThread; + LayoutRect m_regionRect; + + // This map holds unique information about a block that is split across regions. + // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that + // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually + // it will also hold a custom style for any box (for region styling). + HashMap<const RenderBox*, RenderBoxRegionInfo*> m_renderBoxRegionInfo; + + bool m_isValid; + bool m_hasCustomRegionStyle; +}; + +inline RenderRegion* toRenderRegion(RenderObject* object) +{ + ASSERT(!object || object->isRenderRegion()); + return static_cast<RenderRegion*>(object); +} + +inline const RenderRegion* toRenderRegion(const RenderObject* object) +{ + ASSERT(!object || object->isRenderRegion()); + return static_cast<const RenderRegion*>(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderRegion(const RenderRegion*); + +} // namespace WebCore + +#endif // RenderRegion_h |
