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+/*
+ * Copyright 2011 Adobe Systems Incorporated. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above
+ * copyright notice, this list of conditions and the following
+ * disclaimer.
+ * 2. Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
+ * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
+ * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
+ * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef RenderRegion_h
+#define RenderRegion_h
+
+#include "RenderReplaced.h"
+
+namespace WebCore {
+
+class RenderBox;
+class RenderBoxRegionInfo;
+class RenderFlowThread;
+
+class RenderRegion : public RenderReplaced {
+public:
+ explicit RenderRegion(Node*, RenderFlowThread*);
+ virtual ~RenderRegion();
+
+ virtual bool isRenderRegion() const { return true; }
+
+ virtual void paintReplaced(PaintInfo&, const LayoutPoint&);
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
+
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+ void setRegionRect(const LayoutRect& rect) { m_regionRect = rect; }
+ LayoutRect regionRect() const { return m_regionRect; }
+ LayoutRect regionOverflowRect() const;
+
+ void attachRegion();
+ void detachRegion();
+
+ RenderFlowThread* parentFlowThread() const { return m_parentFlowThread; }
+
+ // Valid regions do not create circular dependencies with other flows.
+ bool isValid() const { return m_isValid; }
+ void setIsValid(bool valid) { m_isValid = valid; }
+
+ bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; }
+ void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; }
+
+ virtual void layout();
+
+ RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const;
+ RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
+ bool containingBlockChainIsInset);
+ RenderBoxRegionInfo* takeRenderBoxRegionInfo(const RenderBox*);
+ void removeRenderBoxRegionInfo(const RenderBox*);
+
+ void deleteAllRenderBoxRegionInfo();
+
+ LayoutUnit offsetFromLogicalTopOfFirstPage() const;
+
+ bool isFirstRegion() const;
+ bool isLastRegion() const;
+
+private:
+ virtual const char* renderName() const { return "RenderRegion"; }
+
+ RenderFlowThread* m_flowThread;
+
+ // If this RenderRegion is displayed as part of another flow,
+ // we need to create a dependency tree, so that layout of the
+ // regions is always done before the regions themselves.
+ RenderFlowThread* m_parentFlowThread;
+ LayoutRect m_regionRect;
+
+ // This map holds unique information about a block that is split across regions.
+ // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that
+ // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually
+ // it will also hold a custom style for any box (for region styling).
+ HashMap<const RenderBox*, RenderBoxRegionInfo*> m_renderBoxRegionInfo;
+
+ bool m_isValid;
+ bool m_hasCustomRegionStyle;
+};
+
+inline RenderRegion* toRenderRegion(RenderObject* object)
+{
+ ASSERT(!object || object->isRenderRegion());
+ return static_cast<RenderRegion*>(object);
+}
+
+inline const RenderRegion* toRenderRegion(const RenderObject* object)
+{
+ ASSERT(!object || object->isRenderRegion());
+ return static_cast<const RenderRegion*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderRegion(const RenderRegion*);
+
+} // namespace WebCore
+
+#endif // RenderRegion_h