/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GetByIdStatus_h #define GetByIdStatus_h #include "PropertyOffset.h" #include "StructureSet.h" #include namespace JSC { class CodeBlock; class Identifier; class GetByIdStatus { public: enum State { NoInformation, // It's uncached so we have no information. Simple, // It's cached for a simple access to a known object property with // a possible structure chain and a possible specific value. TakesSlowPath, // It's known to often take slow path. MakesCalls // It's known to take paths that make calls. }; GetByIdStatus() : m_state(NoInformation) , m_offset(invalidOffset) { } explicit GetByIdStatus(State state) : m_state(state) , m_offset(invalidOffset) { ASSERT(state == NoInformation || state == TakesSlowPath || state == MakesCalls); } GetByIdStatus( State state, bool wasSeenInJIT, const StructureSet& structureSet = StructureSet(), PropertyOffset offset = invalidOffset, JSValue specificValue = JSValue(), Vector chain = Vector()) : m_state(state) , m_structureSet(structureSet) , m_chain(chain) , m_specificValue(specificValue) , m_offset(offset) , m_wasSeenInJIT(wasSeenInJIT) { ASSERT((state == Simple) == (offset != invalidOffset)); } static GetByIdStatus computeFor(CodeBlock*, unsigned bytecodeIndex, Identifier&); static GetByIdStatus computeFor(VM&, Structure*, Identifier&); State state() const { return m_state; } bool isSet() const { return m_state != NoInformation; } bool operator!() const { return !isSet(); } bool isSimple() const { return m_state == Simple; } bool takesSlowPath() const { return m_state == TakesSlowPath || m_state == MakesCalls; } bool makesCalls() const { return m_state == MakesCalls; } const StructureSet& structureSet() const { return m_structureSet; } const Vector& chain() const { return m_chain; } // Returns empty vector if this is a direct access. JSValue specificValue() const { return m_specificValue; } // Returns JSValue() if there is no specific value. PropertyOffset offset() const { return m_offset; } bool wasSeenInJIT() const { return m_wasSeenInJIT; } private: static void computeForChain(GetByIdStatus& result, CodeBlock*, Identifier&, Structure*); static GetByIdStatus computeFromLLInt(CodeBlock*, unsigned bytecodeIndex, Identifier&); State m_state; StructureSet m_structureSet; Vector m_chain; JSValue m_specificValue; PropertyOffset m_offset; bool m_wasSeenInJIT; }; } // namespace JSC #endif // PropertyAccessStatus_h