/* * Copyright (C) 2008, 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ProfileNode_h #define ProfileNode_h #include "CallIdentifier.h" #include #include #include #include namespace JSC { class ExecState; class ProfileNode; typedef HashCountedSet FunctionCallHashCount; class ProfileNode : public RefCounted { public: static Ref create(ExecState* callerCallFrame, const CallIdentifier& callIdentifier, ProfileNode* parentNode) { return adoptRef(*new ProfileNode(callerCallFrame, callIdentifier, parentNode)); } static Ref create(ExecState* callerCallFrame, ProfileNode* node) { return adoptRef(*new ProfileNode(callerCallFrame, node)); } struct Call { public: Call(double startTime, double elapsedTime = NAN) : m_startTime(startTime) , m_elapsedTime(elapsedTime) { } double startTime() const { return m_startTime; } void setStartTime(double time) { ASSERT_ARG(time, time >= 0.0 || std::isnan(time)); m_startTime = time; } double elapsedTime() const { return m_elapsedTime; } void setElapsedTime(double time) { ASSERT_ARG(time, time >= 0.0 || std::isnan(time)); m_elapsedTime = time; } private: double m_startTime; double m_elapsedTime; }; bool operator==(ProfileNode* node) { return m_callIdentifier == node->callIdentifier(); } ExecState* callerCallFrame() const { return m_callerCallFrame; } const CallIdentifier& callIdentifier() const { return m_callIdentifier; } unsigned id() const { return m_callIdentifier.hash(); } const String& functionName() const { return m_callIdentifier.functionName(); } const String& url() const { return m_callIdentifier.url(); } unsigned lineNumber() const { return m_callIdentifier.lineNumber(); } unsigned columnNumber() const { return m_callIdentifier.columnNumber(); } ProfileNode* parent() const { return m_parent; } void setParent(ProfileNode* parent) { m_parent = parent; } const Vector& calls() const { return m_calls; } Call& lastCall() { ASSERT(!m_calls.isEmpty()); return m_calls.last(); } void appendCall(Call call) { m_calls.append(call); } const Vector>& children() const { return m_children; } ProfileNode* firstChild() const { return m_children.size() ? m_children.first().get() : nullptr; } ProfileNode* lastChild() const { return m_children.size() ? m_children.last().get() : nullptr; } void removeChild(ProfileNode*); void addChild(PassRefPtr); // Reparent our child nodes to the passed node, and make it a child node of |this|. void spliceNode(PassRefPtr); #ifndef NDEBUG struct ProfileSubtreeData { HashMap> selfAndTotalTimes; double rootTotalTime; }; // Use these functions to dump the subtree rooted at this node. void debugPrint(); void debugPrintSampleStyle(); // These are used to recursively print entire subtrees using precomputed self and total times. template void forEachNodePostorder(Functor&); void debugPrintRecursively(int indentLevel, const ProfileSubtreeData&); double debugPrintSampleStyleRecursively(int indentLevel, FunctionCallHashCount&, const ProfileSubtreeData&); #endif private: typedef Vector>::const_iterator StackIterator; ProfileNode(ExecState* callerCallFrame, const CallIdentifier&, ProfileNode* parentNode); ProfileNode(ExecState* callerCallFrame, ProfileNode* nodeToCopy); #ifndef NDEBUG ProfileNode* nextSibling() const { return m_nextSibling; } void setNextSibling(ProfileNode* nextSibling) { m_nextSibling = nextSibling; } ProfileNode* traverseNextNodePostOrder() const; #endif ExecState* m_callerCallFrame; CallIdentifier m_callIdentifier; ProfileNode* m_parent; Vector m_calls; Vector> m_children; #ifndef NDEBUG ProfileNode* m_nextSibling; #endif }; #ifndef NDEBUG template inline void ProfileNode::forEachNodePostorder(Functor& functor) { ProfileNode* currentNode = this; // Go down to the first node of the traversal, and slowly walk back up. for (ProfileNode* nextNode = currentNode; nextNode; nextNode = nextNode->firstChild()) currentNode = nextNode; ProfileNode* endNode = this; while (currentNode && currentNode != endNode) { functor(currentNode); currentNode = currentNode->traverseNextNodePostOrder(); } functor(endNode); } struct CalculateProfileSubtreeDataFunctor { void operator()(ProfileNode* node) { double selfTime = 0.0; for (const ProfileNode::Call& call : node->calls()) selfTime += call.elapsedTime(); double totalTime = selfTime; for (RefPtr child : node->children()) { auto it = m_data.selfAndTotalTimes.find(child.get()); if (it != m_data.selfAndTotalTimes.end()) totalTime += it->value.second; } ASSERT(node); m_data.selfAndTotalTimes.set(node, std::make_pair(selfTime, totalTime)); } ProfileNode::ProfileSubtreeData returnValue() { return WTFMove(m_data); } ProfileNode::ProfileSubtreeData m_data; }; #endif } // namespace JSC #endif // ProfileNode_h