/* * Copyright (C) 2012 Research In Motion Limited. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "GCActivityCallback.h" #include "Heap.h" #include "VM.h" #include namespace JSC { DefaultGCActivityCallback::DefaultGCActivityCallback(Heap* heap) : GCActivityCallback(heap->vm()) { } void DefaultGCActivityCallback::doWork() { JSLockHolder lock(m_vm); m_vm->heap.collect(Heap::DoNotSweep); } void DefaultGCActivityCallback::didAllocate(size_t) { if (m_timer.started()) return; // Try using ~5% CPU time. m_timer.start(m_vm->heap.lastGCLength() * 20); } void DefaultGCActivityCallback::willCollect() { cancel(); } void DefaultGCActivityCallback::cancel() { m_timer.stop(); } }