/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AsyncAudioDecoder.h" #include "AudioBuffer.h" #include "AudioBufferCallback.h" #include #include namespace WebCore { AsyncAudioDecoder::AsyncAudioDecoder() { // Start worker thread. LockHolder lock(m_threadCreationMutex); m_threadID = createThread(AsyncAudioDecoder::threadEntry, this, "Audio Decoder"); } AsyncAudioDecoder::~AsyncAudioDecoder() { m_queue.kill(); // Stop thread. waitForThreadCompletion(m_threadID); m_threadID = 0; } void AsyncAudioDecoder::decodeAsync(ArrayBuffer* audioData, float sampleRate, PassRefPtr successCallback, PassRefPtr errorCallback) { ASSERT(isMainThread()); ASSERT(audioData); if (!audioData) return; auto decodingTask = std::make_unique(audioData, sampleRate, successCallback, errorCallback); m_queue.append(WTFMove(decodingTask)); // note that ownership of the task is effectively taken by the queue. } // Asynchronously decode in this thread. void AsyncAudioDecoder::threadEntry(void* threadData) { ASSERT(threadData); AsyncAudioDecoder* decoder = reinterpret_cast(threadData); decoder->runLoop(); } void AsyncAudioDecoder::runLoop() { ASSERT(!isMainThread()); { // Wait for until we have m_threadID established before starting the run loop. LockHolder lock(m_threadCreationMutex); } // Keep running decoding tasks until we're killed. while (auto decodingTask = m_queue.waitForMessage()) { // Let the task take care of its own ownership. // See DecodingTask::notifyComplete() for cleanup. decodingTask.release()->decode(); } } AsyncAudioDecoder::DecodingTask::DecodingTask(ArrayBuffer* audioData, float sampleRate, PassRefPtr successCallback, PassRefPtr errorCallback) : m_audioData(audioData) , m_sampleRate(sampleRate) , m_successCallback(successCallback) , m_errorCallback(errorCallback) { } void AsyncAudioDecoder::DecodingTask::decode() { ASSERT(m_audioData.get()); if (!m_audioData.get()) return; // Do the actual decoding and invoke the callback. m_audioBuffer = AudioBuffer::createFromAudioFileData(m_audioData->data(), m_audioData->byteLength(), false, sampleRate()); // Decoding is finished, but we need to do the callbacks on the main thread. callOnMainThread([this] { notifyComplete(); }); } void AsyncAudioDecoder::DecodingTask::notifyComplete() { if (audioBuffer() && successCallback()) successCallback()->handleEvent(audioBuffer()); else if (errorCallback()) errorCallback()->handleEvent(audioBuffer()); // Our ownership was given up in AsyncAudioDecoder::runLoop() // Make sure to clean up here. delete this; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)