/* * Copyright (C) 2012, Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioBasicInspectorNode.h" #include "AudioContext.h" #include "AudioNodeInput.h" #include "AudioNodeOutput.h" namespace WebCore { AudioBasicInspectorNode::AudioBasicInspectorNode(AudioContext& context, float sampleRate, unsigned outputChannelCount) : AudioNode(context, sampleRate) , m_needAutomaticPull(false) { addInput(std::make_unique(this)); addOutput(std::make_unique(this, outputChannelCount)); } // We override pullInputs() as an optimization allowing this node to take advantage of in-place processing, // where the input is simply passed through unprocessed to the output. // Note: this only applies if the input and output channel counts match. void AudioBasicInspectorNode::pullInputs(size_t framesToProcess) { // Render input stream - try to render directly into output bus for pass-through processing where process() doesn't need to do anything... input(0)->pull(output(0)->bus(), framesToProcess); } void AudioBasicInspectorNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionCode& ec) { ASSERT(isMainThread()); AudioContext::AutoLocker locker(context()); AudioNode::connect(destination, outputIndex, inputIndex, ec); updatePullStatus(); } void AudioBasicInspectorNode::disconnect(unsigned outputIndex, ExceptionCode& ec) { ASSERT(isMainThread()); AudioContext::AutoLocker locker(context()); AudioNode::disconnect(outputIndex, ec); updatePullStatus(); } void AudioBasicInspectorNode::checkNumberOfChannelsForInput(AudioNodeInput* input) { ASSERT(context().isAudioThread() && context().isGraphOwner()); ASSERT(input == this->input(0)); if (input != this->input(0)) return; unsigned numberOfChannels = input->numberOfChannels(); if (numberOfChannels != output(0)->numberOfChannels()) { // This will propagate the channel count to any nodes connected further downstream in the graph. output(0)->setNumberOfChannels(numberOfChannels); } AudioNode::checkNumberOfChannelsForInput(input); updatePullStatus(); } void AudioBasicInspectorNode::updatePullStatus() { ASSERT(context().isGraphOwner()); if (output(0)->isConnected()) { // When an AudioBasicInspectorNode is connected to a downstream node, it will get pulled by the // downstream node, thus remove it from the context's automatic pull list. if (m_needAutomaticPull) { context().removeAutomaticPullNode(this); m_needAutomaticPull = false; } } else { unsigned numberOfInputConnections = input(0)->numberOfRenderingConnections(); if (numberOfInputConnections && !m_needAutomaticPull) { // When an AudioBasicInspectorNode is not connected to any downstream node while still connected from // upstream node(s), add it to the context's automatic pull list. context().addAutomaticPullNode(this); m_needAutomaticPull = true; } else if (!numberOfInputConnections && m_needAutomaticPull) { // The AudioBasicInspectorNode is connected to nothing, remove it from the context's automatic pull list. context().removeAutomaticPullNode(this); m_needAutomaticPull = false; } } } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)