/* * Copyright (C) 2010, Google Inc. All rights reserved. * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ enum AudioContextState { "suspended", "running", "interrupted", "closed" }; [ EnabledBySetting=WebAudio, Conditional=WEB_AUDIO, ActiveDOMObject, CustomConstructor, InterfaceName=webkitAudioContext, ] interface AudioContext : EventTarget { // All rendered audio ultimately connects to destination, which represents the audio hardware. readonly attribute AudioDestinationNode destination; // All scheduled times are relative to this time in seconds. readonly attribute unrestricted double currentTime; // All AudioNodes in the context run at this sample-rate (sample-frames per second). readonly attribute unrestricted float sampleRate; // All panning is relative to this listener. readonly attribute AudioListener listener; Promise suspend(); Promise resume(); Promise close(); readonly attribute AudioContextState state; attribute EventHandler onstatechange; // Number of AudioBufferSourceNodes that are currently playing. readonly attribute unsigned long activeSourceCount; [RaisesException] AudioBuffer createBuffer(unsigned long numberOfChannels, unsigned long numberOfFrames, unrestricted float sampleRate); [RaisesException] AudioBuffer createBuffer(ArrayBuffer? buffer, boolean mixToMono); // Asynchronous audio file data decoding. [RaisesException] void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, optional AudioBufferCallback errorCallback); // Sources AudioBufferSourceNode createBufferSource(); #if defined(ENABLE_VIDEO) && ENABLE_VIDEO [RaisesException] MediaElementAudioSourceNode createMediaElementSource(HTMLMediaElement mediaElement); #endif #if defined(ENABLE_MEDIA_STREAM) && ENABLE_MEDIA_STREAM [RaisesException] MediaStreamAudioSourceNode createMediaStreamSource(MediaStream mediaStream); MediaStreamAudioDestinationNode createMediaStreamDestination(); #endif // Processing nodes GainNode createGain(); [RaisesException] DelayNode createDelay(optional unrestricted double maxDelayTime); BiquadFilterNode createBiquadFilter(); WaveShaperNode createWaveShaper(); PannerNode createPanner(); ConvolverNode createConvolver(); DynamicsCompressorNode createDynamicsCompressor(); AnalyserNode createAnalyser(); [RaisesException] ScriptProcessorNode createScriptProcessor(unsigned long bufferSize, optional unsigned long numberOfInputChannels, optional unsigned long numberOfOutputChannels); OscillatorNode createOscillator(); [RaisesException] PeriodicWave createPeriodicWave(Float32Array real, Float32Array imag); // Channel splitting and merging [RaisesException] ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs); [RaisesException] ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs); // Offline rendering // void prepareOfflineBufferRendering(unsigned long numberOfChannels, unsigned long numberOfFrames, unrestricted float sampleRate); attribute EventHandler oncomplete; void startRendering(); [Conditional=LEGACY_WEB_AUDIO, ImplementedAs=createGain] GainNode createGainNode(); [Conditional=LEGACY_WEB_AUDIO, ImplementedAs=createDelay, RaisesException] DelayNode createDelayNode(optional unrestricted double maxDelayTime); [Conditional=LEGACY_WEB_AUDIO, ImplementedAs=createScriptProcessor, RaisesException] ScriptProcessorNode createJavaScriptNode(unsigned long bufferSize, optional unsigned long numberOfInputChannels, optional unsigned long numberOfOutputChannels); };