/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioDestinationNode_h #define AudioDestinationNode_h #include "AudioBuffer.h" #include "AudioBus.h" #include "AudioIOCallback.h" #include "AudioNode.h" #include "AudioSourceProvider.h" namespace WebCore { class AudioBus; class AudioContext; class AudioDestinationNode : public AudioNode, public AudioIOCallback { public: AudioDestinationNode(AudioContext&, float sampleRate); virtual ~AudioDestinationNode(); // AudioNode virtual void process(size_t) override { }; // we're pulled by hardware so this is never called virtual void reset() override { m_currentSampleFrame = 0; } // The audio hardware calls render() to get the next render quantum of audio into destinationBus. // It will optionally give us local/live audio input in sourceBus (if it's not 0). virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames) override; size_t currentSampleFrame() const { return m_currentSampleFrame; } double currentTime() const { return currentSampleFrame() / static_cast(sampleRate()); } virtual unsigned long maxChannelCount() const { return 0; } // Enable local/live input for the specified device. virtual void enableInput(const String& inputDeviceId) = 0; virtual void startRendering() = 0; virtual void resume(std::function) { } virtual void suspend(std::function) { } virtual void close(std::function) { } virtual bool isPlaying() { return false; } virtual void isPlayingDidChange() override; bool isPlayingAudio() const { return m_isEffectivelyPlayingAudio; } void setMuted(bool muted) { m_muted = muted; } protected: virtual double tailTime() const override { return 0; } virtual double latencyTime() const override { return 0; } void setIsSilent(bool); void updateIsEffectivelyPlayingAudio(); // Counts the number of sample-frames processed by the destination. size_t m_currentSampleFrame; bool m_isSilent; bool m_isEffectivelyPlayingAudio; bool m_muted; }; } // namespace WebCore #endif // AudioDestinationNode_h