/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioParam_h #define AudioParam_h #include "AudioContext.h" #include "AudioParamTimeline.h" #include "AudioSummingJunction.h" #include #include #include #include #include namespace WebCore { class AudioNodeOutput; class AudioParam : public AudioSummingJunction, public RefCounted { public: static const double DefaultSmoothingConstant; static const double SnapThreshold; static Ref create(AudioContext& context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0) { return adoptRef(*new AudioParam(context, name, defaultValue, minValue, maxValue, units)); } // AudioSummingJunction virtual bool canUpdateState() override { return true; } virtual void didUpdate() override { } // Intrinsic value. float value(); void setValue(float); // Final value for k-rate parameters, otherwise use calculateSampleAccurateValues() for a-rate. // Must be called in the audio thread. float finalValue(); String name() const { return m_name; } float minValue() const { return static_cast(m_minValue); } float maxValue() const { return static_cast(m_maxValue); } float defaultValue() const { return static_cast(m_defaultValue); } unsigned units() const { return m_units; } // Value smoothing: // When a new value is set with setValue(), in our internal use of the parameter we don't immediately jump to it. // Instead we smoothly approach this value to avoid glitching. float smoothedValue(); // Smoothly exponentially approaches to (de-zippers) the desired value. // Returns true if smoothed value has already snapped exactly to value. bool smooth(); void resetSmoothedValue() { m_smoothedValue = m_value; } void setSmoothingConstant(double k) { m_smoothingConstant = k; } // Parameter automation. void setValueAtTime(float value, float time) { m_timeline.setValueAtTime(value, time); } void linearRampToValueAtTime(float value, float time) { m_timeline.linearRampToValueAtTime(value, time); } void exponentialRampToValueAtTime(float value, float time) { m_timeline.exponentialRampToValueAtTime(value, time); } void setTargetAtTime(float target, float time, float timeConstant) { m_timeline.setTargetAtTime(target, time, timeConstant); } void setValueCurveAtTime(Float32Array* curve, float time, float duration) { m_timeline.setValueCurveAtTime(curve, time, duration); } void cancelScheduledValues(float startTime) { m_timeline.cancelScheduledValues(startTime); } bool hasSampleAccurateValues() { return m_timeline.hasValues() || numberOfRenderingConnections(); } // Calculates numberOfValues parameter values starting at the context's current time. // Must be called in the context's render thread. void calculateSampleAccurateValues(float* values, unsigned numberOfValues); // Connect an audio-rate signal to control this parameter. void connect(AudioNodeOutput*); void disconnect(AudioNodeOutput*); protected: AudioParam(AudioContext& context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0) : AudioSummingJunction(context) , m_name(name) , m_value(defaultValue) , m_defaultValue(defaultValue) , m_minValue(minValue) , m_maxValue(maxValue) , m_units(units) , m_smoothedValue(defaultValue) , m_smoothingConstant(DefaultSmoothingConstant) { } private: // sampleAccurate corresponds to a-rate (audio rate) vs. k-rate in the Web Audio specification. void calculateFinalValues(float* values, unsigned numberOfValues, bool sampleAccurate); void calculateTimelineValues(float* values, unsigned numberOfValues); String m_name; double m_value; double m_defaultValue; double m_minValue; double m_maxValue; unsigned m_units; // Smoothing (de-zippering) double m_smoothedValue; double m_smoothingConstant; AudioParamTimeline m_timeline; }; } // namespace WebCore #endif // AudioParam_h