/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "ChannelMergerNode.h" #include "AudioContext.h" #include "AudioNodeInput.h" #include "AudioNodeOutput.h" const unsigned DefaultNumberOfOutputChannels = 1; namespace WebCore { RefPtr ChannelMergerNode::create(AudioContext& context, float sampleRate, unsigned numberOfInputs) { if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels()) return nullptr; return adoptRef(*new ChannelMergerNode(context, sampleRate, numberOfInputs)); } ChannelMergerNode::ChannelMergerNode(AudioContext& context, float sampleRate, unsigned numberOfInputs) : AudioNode(context, sampleRate) , m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels) { // Create the requested number of inputs. for (unsigned i = 0; i < numberOfInputs; ++i) addInput(std::make_unique(this)); addOutput(std::make_unique(this, 1)); setNodeType(NodeTypeChannelMerger); initialize(); } void ChannelMergerNode::process(size_t framesToProcess) { AudioNodeOutput* output = this->output(0); ASSERT(output); ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length()); // Output bus not updated yet, so just output silence. if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) { output->bus()->zero(); return; } // Merge all the channels from all the inputs into one output. unsigned outputChannelIndex = 0; for (unsigned i = 0; i < numberOfInputs(); ++i) { AudioNodeInput* input = this->input(i); if (input->isConnected()) { unsigned numberOfInputChannels = input->bus()->numberOfChannels(); // Merge channels from this particular input. for (unsigned j = 0; j < numberOfInputChannels; ++j) { AudioChannel* inputChannel = input->bus()->channel(j); AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex); outputChannel->copyFrom(inputChannel); ++outputChannelIndex; } } } ASSERT(outputChannelIndex == output->numberOfChannels()); } void ChannelMergerNode::reset() { } // Any time a connection or disconnection happens on any of our inputs, we potentially need to change the // number of channels of our output. void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input) { ASSERT(context().isAudioThread() && context().isGraphOwner()); // Count how many channels we have all together from all of the inputs. unsigned numberOfOutputChannels = 0; for (unsigned i = 0; i < numberOfInputs(); ++i) { AudioNodeInput* input = this->input(i); if (input->isConnected()) numberOfOutputChannels += input->numberOfChannels(); } // Set the correct number of channels on the output AudioNodeOutput* output = this->output(0); ASSERT(output); output->setNumberOfChannels(numberOfOutputChannels); // There can in rare cases be a slight delay before the output bus is updated to the new number of // channels because of tryLocks() in the context's updating system. So record the new number of // output channels here. m_desiredNumberOfOutputChannels = numberOfOutputChannels; AudioNode::checkNumberOfChannelsForInput(input); } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)