/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ConvolverNode_h #define ConvolverNode_h #include "AudioNode.h" #include #include #include namespace WebCore { class AudioBuffer; class Reverb; class ConvolverNode : public AudioNode { public: static Ref create(AudioContext& context, float sampleRate) { return adoptRef(*new ConvolverNode(context, sampleRate)); } virtual ~ConvolverNode(); // AudioNode virtual void process(size_t framesToProcess) override; virtual void reset() override; virtual void initialize() override; virtual void uninitialize() override; // Impulse responses void setBuffer(AudioBuffer*, ExceptionCode&); AudioBuffer* buffer(); bool normalize() const { return m_normalize; } void setNormalize(bool normalize) { m_normalize = normalize; } private: ConvolverNode(AudioContext&, float sampleRate); virtual double tailTime() const override; virtual double latencyTime() const override; std::unique_ptr m_reverb; RefPtr m_buffer; // This synchronizes dynamic changes to the convolution impulse response with process(). mutable Lock m_processMutex; // Normalize the impulse response or not. Must default to true. bool m_normalize; }; } // namespace WebCore #endif // ConvolverNode_h