/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "DefaultAudioDestinationNode.h" #include "AudioContext.h" #include "ExceptionCode.h" #include "Logging.h" #include "ScriptExecutionContext.h" #include const unsigned EnabledInputChannels = 2; namespace WebCore { DefaultAudioDestinationNode::DefaultAudioDestinationNode(AudioContext& context) : AudioDestinationNode(context, AudioDestination::hardwareSampleRate()) , m_numberOfInputChannels(0) { // Node-specific default mixing rules. m_channelCount = 2; m_channelCountMode = Explicit; m_channelInterpretation = AudioBus::Speakers; } DefaultAudioDestinationNode::~DefaultAudioDestinationNode() { uninitialize(); } void DefaultAudioDestinationNode::initialize() { ASSERT(isMainThread()); if (isInitialized()) return; createDestination(); AudioNode::initialize(); } void DefaultAudioDestinationNode::uninitialize() { ASSERT(isMainThread()); if (!isInitialized()) return; m_destination->stop(); m_numberOfInputChannels = 0; AudioNode::uninitialize(); } void DefaultAudioDestinationNode::createDestination() { float hardwareSampleRate = AudioDestination::hardwareSampleRate(); LOG(WebAudio, ">>>> hardwareSampleRate = %f\n", hardwareSampleRate); m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate); } void DefaultAudioDestinationNode::enableInput(const String& inputDeviceId) { ASSERT(isMainThread()); if (m_numberOfInputChannels != EnabledInputChannels) { m_numberOfInputChannels = EnabledInputChannels; m_inputDeviceId = inputDeviceId; if (isInitialized()) { // Re-create destination. m_destination->stop(); createDestination(); m_destination->start(); } } } void DefaultAudioDestinationNode::startRendering() { ASSERT(isInitialized()); if (isInitialized()) m_destination->start(); } void DefaultAudioDestinationNode::resume(std::function function) { ASSERT(isInitialized()); if (isInitialized()) m_destination->start(); if (auto scriptExecutionContext = context().scriptExecutionContext()) scriptExecutionContext->postTask(function); } void DefaultAudioDestinationNode::suspend(std::function function) { ASSERT(isInitialized()); if (isInitialized()) m_destination->stop(); if (auto scriptExecutionContext = context().scriptExecutionContext()) scriptExecutionContext->postTask(function); } void DefaultAudioDestinationNode::close(std::function function) { ASSERT(isInitialized()); uninitialize(); if (auto scriptExecutionContext = context().scriptExecutionContext()) scriptExecutionContext->postTask(function); } unsigned long DefaultAudioDestinationNode::maxChannelCount() const { return AudioDestination::maxChannelCount(); } void DefaultAudioDestinationNode::setChannelCount(unsigned long channelCount, ExceptionCode& ec) { // The channelCount for the input to this node controls the actual number of channels we // send to the audio hardware. It can only be set depending on the maximum number of // channels supported by the hardware. ASSERT(isMainThread()); if (!maxChannelCount() || channelCount > maxChannelCount()) { ec = INVALID_STATE_ERR; return; } unsigned long oldChannelCount = this->channelCount(); AudioNode::setChannelCount(channelCount, ec); if (!ec && this->channelCount() != oldChannelCount && isInitialized()) { // Re-create destination. m_destination->stop(); createDestination(); m_destination->start(); } } bool DefaultAudioDestinationNode::isPlaying() { return m_destination && m_destination->isPlaying(); } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)