/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "DynamicsCompressorNode.h" #include "AudioContext.h" #include "AudioNodeInput.h" #include "AudioNodeOutput.h" #include "DynamicsCompressor.h" // Set output to stereo by default. static const unsigned defaultNumberOfOutputChannels = 2; namespace WebCore { DynamicsCompressorNode::DynamicsCompressorNode(AudioContext& context, float sampleRate) : AudioNode(context, sampleRate) { addInput(std::make_unique(this)); addOutput(std::make_unique(this, defaultNumberOfOutputChannels)); setNodeType(NodeTypeDynamicsCompressor); m_threshold = AudioParam::create(context, "threshold", -24, -100, 0); m_knee = AudioParam::create(context, "knee", 30, 0, 40); m_ratio = AudioParam::create(context, "ratio", 12, 1, 20); m_reduction = AudioParam::create(context, "reduction", 0, -20, 0); m_attack = AudioParam::create(context, "attack", 0.003, 0, 1); m_release = AudioParam::create(context, "release", 0.250, 0, 1); initialize(); } DynamicsCompressorNode::~DynamicsCompressorNode() { uninitialize(); } void DynamicsCompressorNode::process(size_t framesToProcess) { AudioBus* outputBus = output(0)->bus(); ASSERT(outputBus); float threshold = m_threshold->value(); float knee = m_knee->value(); float ratio = m_ratio->value(); float attack = m_attack->value(); float release = m_release->value(); m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamThreshold, threshold); m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamKnee, knee); m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamRatio, ratio); m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamAttack, attack); m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamRelease, release); m_dynamicsCompressor->process(input(0)->bus(), outputBus, framesToProcess); float reduction = m_dynamicsCompressor->parameterValue(DynamicsCompressor::ParamReduction); m_reduction->setValue(reduction); } void DynamicsCompressorNode::reset() { m_dynamicsCompressor->reset(); } void DynamicsCompressorNode::initialize() { if (isInitialized()) return; AudioNode::initialize(); m_dynamicsCompressor = std::make_unique(sampleRate(), defaultNumberOfOutputChannels); } void DynamicsCompressorNode::uninitialize() { if (!isInitialized()) return; m_dynamicsCompressor = nullptr; AudioNode::uninitialize(); } double DynamicsCompressorNode::tailTime() const { return m_dynamicsCompressor->tailTime(); } double DynamicsCompressorNode::latencyTime() const { return m_dynamicsCompressor->latencyTime(); } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)