/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GainNode_h #define GainNode_h #include "AudioNode.h" #include "AudioParam.h" #include #include namespace WebCore { class AudioContext; // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. // De-zippering (smoothing) is applied when the gain value is changed dynamically. class GainNode : public AudioNode { public: static Ref create(AudioContext& context, float sampleRate) { return adoptRef(*new GainNode(context, sampleRate)); } // AudioNode virtual void process(size_t framesToProcess) override; virtual void reset() override; // Called in the main thread when the number of channels for the input may have changed. virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override; // JavaScript interface AudioParam* gain() { return m_gain.get(); } private: virtual double tailTime() const override { return 0; } virtual double latencyTime() const override { return 0; } GainNode(AudioContext&, float sampleRate); float m_lastGain; // for de-zippering RefPtr m_gain; AudioFloatArray m_sampleAccurateGainValues; }; } // namespace WebCore #endif // GainNode_h