/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "OfflineAudioDestinationNode.h" #include "AudioBus.h" #include "AudioContext.h" #include "HRTFDatabaseLoader.h" #include #include namespace WebCore { const size_t renderQuantumSize = 128; OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget) : AudioDestinationNode(context, renderTarget->sampleRate()) , m_renderTarget(renderTarget) , m_renderThread(0) , m_startedRendering(false) { m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize); } OfflineAudioDestinationNode::~OfflineAudioDestinationNode() { uninitialize(); } void OfflineAudioDestinationNode::initialize() { if (isInitialized()) return; AudioNode::initialize(); } void OfflineAudioDestinationNode::uninitialize() { if (!isInitialized()) return; if (m_renderThread) { waitForThreadCompletion(m_renderThread); m_renderThread = 0; } AudioNode::uninitialize(); } void OfflineAudioDestinationNode::startRendering() { ASSERT(isMainThread()); ASSERT(m_renderTarget.get()); if (!m_renderTarget.get()) return; if (!m_startedRendering) { m_startedRendering = true; ref(); // See corresponding deref() call in notifyCompleteDispatch(). m_renderThread = createThread(OfflineAudioDestinationNode::offlineRenderEntry, this, "offline renderer"); } } // Do offline rendering in this thread. void OfflineAudioDestinationNode::offlineRenderEntry(void* threadData) { OfflineAudioDestinationNode* destinationNode = reinterpret_cast(threadData); ASSERT(destinationNode); destinationNode->offlineRender(); } void OfflineAudioDestinationNode::offlineRender() { ASSERT(!isMainThread()); ASSERT(m_renderBus.get()); if (!m_renderBus.get()) return; bool isAudioContextInitialized = context().isInitialized(); ASSERT(isAudioContextInitialized); if (!isAudioContextInitialized) return; bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numberOfChannels(); ASSERT(channelsMatch); if (!channelsMatch) return; bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize; ASSERT(isRenderBusAllocated); if (!isRenderBusAllocated) return; // Break up the render target into smaller "render quantize" sized pieces. // Render until we're finished. size_t framesToProcess = m_renderTarget->length(); unsigned numberOfChannels = m_renderTarget->numberOfChannels(); unsigned n = 0; while (framesToProcess > 0) { // Render one render quantum. render(0, m_renderBus.get(), renderQuantumSize); size_t framesAvailableToCopy = std::min(framesToProcess, renderQuantumSize); for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++channelIndex) { const float* source = m_renderBus->channel(channelIndex)->data(); float* destination = m_renderTarget->getChannelData(channelIndex)->data(); memcpy(destination + n, source, sizeof(float) * framesAvailableToCopy); } n += framesAvailableToCopy; framesToProcess -= framesAvailableToCopy; } // Our work is done. Let the AudioContext know. callOnMainThread([this] { notifyComplete(); deref(); }); } void OfflineAudioDestinationNode::notifyComplete() { context().fireCompletionEvent(); } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)